forked from Kimapr/nodecore-skyblock
80 lines
2.0 KiB
Lua
80 lines
2.0 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, table
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= math, minetest, nodecore, pairs, table
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local math_floor, math_random, table_remove
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= math.floor, math.random, table.remove
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local hand = minetest.registered_items[""]
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local injured = modname .. ":injured"
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minetest.register_craftitem(injured, {
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description = "Injury",
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stack_max = 1,
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inventory_image = modname .. "_injured.png",
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wield_image = hand.wield_image,
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wield_scale = hand.wield_scale,
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on_drop = function(stack) return stack end,
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on_place = function(stack) return stack end,
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virtual_item = true
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})
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local function pickend(q)
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for i = q, 1, -1 do
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if math_random() < 0.5 then return i end
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end
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return pickend(q)
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end
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local function checkinv(player)
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local inv = player:get_inventory()
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local size = inv:get_size("main")
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local inj = {}
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local reg = {}
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for i = 1, size do
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if inv:get_stack("main", i):get_name() == injured then
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inj[#inj + 1] = i
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else
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reg[#reg + 1] = i
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end
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end
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local slots = math_floor(nodecore.getphealth(player) / 20 * (size - 2) + 0.5) + 2
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if #reg > slots then
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local pos = player:get_pos()
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while #reg > slots do
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local n = pickend(#reg)
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local i = reg[n]
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table_remove(reg, n)
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local stack = inv:get_stack("main", i)
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if not (stack:get_definition() or {}).virtual_item then
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nodecore.item_eject(pos, stack, 5)
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end
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inv:set_stack("main", i, injured)
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end
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return
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end
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local fill = size - slots
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if #inj > fill then
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for i = 1, #inj / 2 do
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inj[i], inj[#inj + 1 - i] = inj[#inj + 1 - i], inj[i]
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end
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while #inj > fill do
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local n = pickend(#inj)
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local i = inj[n]
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table_remove(inj, n)
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inv:set_stack("main", i, "")
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end
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end
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end
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minetest.register_globalstep(function()
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for _, p in pairs(minetest.get_connected_players()) do
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if p:get_hp() > 0 then checkinv(p) end
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end
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end)
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