forked from Kimapr/nodecore-skyblock
201 lines
5.7 KiB
Lua
201 lines
5.7 KiB
Lua
--nothing--
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local grass = "nc_terrain:dirt_with_grass"
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local dirt = "nc_terrain:dirt"
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local tree = "nc_tree:eggcorn_planted"
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local stone = "nc_terrain:stone"
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local queue = {}
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local function maxval(octaves,persistence,scale)
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local m = scale
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local poc = scale
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if octaves > 1 then
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for n=2,octaves do
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poc = poc*persistence
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m=m+poc
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end
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end
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return m
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end
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local function island(pos,r)
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local x,y,z = pos.x,pos.y,pos.z
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minetest.emerge_area({x=x-r,y=y-r,z=z-r},{x=x+r,y=y+r,z=z+r},function(bp,act,crem)
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if crem > 0 then
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return
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end
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local n = 0
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local c = 0
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local cm = (r*2+1)^3
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local function geto(x,y,z)
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local dist = (x*x+y*y+z*z)^0.5
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local uvdist = (y+r)/(r*2)
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local hdist = (x*x+z*z)^0.5
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local uhdist = (math.max(0,r-hdist)/r)^((1-uvdist)^3*5)
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local udist = math.max(0,r-dist)/r
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local m = ((math.max(r-(hdist),0)/r)^0.1*(uhdist^2))-uhdist*uvdist^3
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return m
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end
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local grasses = {}
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for x=-r,r do
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for z=-r,r do
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for y=-r,r do
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local xx,yy,zz = pos.x+x,pos.y+y,pos.z+z
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local o,o2 = geto(x,y,z),geto(x,y+1,z)
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local oc = (o > 0.4)
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local oc2 = o2 > 0.4
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local og = (o > 0.6)
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if oc then
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n=n+1
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local nam = dirt
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if not og and not oc2 then
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nam = grass
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table.insert(grasses,{x=xx,y=yy,z=zz})
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end
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if og then
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nam = stone
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end
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minetest.set_node({x=xx,y=yy,z=zz},{name=nam})
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else
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n=n+0.01
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end
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if n > 1000 then
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n=0
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--coroutine.yield()
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end
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end
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end
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end
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for n=1,4 do
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if #grasses > 1 then
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local n = math.random(1,#grasses)
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local v = table.remove(grasses,n)
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minetest.set_node(v,{name=tree})
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local meta = minetest.get_meta(v)
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meta:set_float("growth",5000)
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end
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end
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end)
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end
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local f,abs = math.floor, math.abs
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local function spawn_island(name,pos)
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local ref = minetest.get_player_by_name(name)
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pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
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island(pos,16,name)
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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end
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local store = minetest.get_mod_storage()
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local function pid(x,z)
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return "i"..x.."_"..z
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end
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local function checkpos(x,z)
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if store:get_string(pid(x,z)) == "" then
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return true
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end
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end
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minetest.override_item("ignore",{
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drawtype = "normal",
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tiles={"nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png"},
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walkable=true,
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pointable=true
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})
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local function gen_island_pos(name)
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local x,z = 0,0
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local ok = checkpos(x,z)
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while not ok do
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x,z = x+math.random(-1,1),z+math.random(-1,1)
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ok = checkpos(x,z)
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end
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store:set_string(pid(x,z),name)
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local range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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local ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
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spawn_island(name,ip)
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return pid(x,z),ip,range
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end
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local updrate = 0.5
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local to_upd = updrate
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minetest.register_globalstep(function(dt)
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for f,_ in pairs(queue) do
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local ok,err = coroutine.resume(f)
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if not ok then
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print(err)
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queue[f]=nil
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end
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end
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to_upd = to_upd-dt
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if to_upd <= 0 then
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to_upd = to_upd+updrate
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for k,ref in pairs(minetest.get_connected_players()) do
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local p = ref:get_pos()
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if p.y < 0 then
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ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
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if p.y < -128 then
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local meta = ref:get_meta()
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local pos = minetest.string_to_pos(meta:get_string("islandpos"))
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if pos then
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pos.y=pos.y+256
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ref:set_pos(pos)
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end
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end
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end
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end
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end
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end)
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minetest.register_chatcommand("reset",{
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description = "Reset your island",
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func = function(name,param)
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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minetest.emerge_area(r.min,r.max,function(bp,act,crem)
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if crem > 0 then
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return
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end
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local istr = meta:get_string("islandpos")
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local pos = minetest.string_to_pos(istr)
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if pos then
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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print("Resetting island "..istr.." owned by "..name)
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air_c = minetest.get_content_id("air")
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local vm = VoxelManip(r.min,r.max)
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local rmi,rma = vm:get_emerged_area()
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local var = VoxelArea:new{MinEdge=rmi,MaxEdge=rma}
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local d = vm:get_data()
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for x=r.min.x,r.max.x do
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for y=r.min.y,r.max.y do
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for z=r.min.z,r.max.z do
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local i = var:index(x,y,z)
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d[i] = air_c
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end
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end
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end
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local cpos = {x=(r.min.x+r.max.x)/2,y=(r.min.y+r.max.y)/2,z=(r.min.z+r.max.z)/2};
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local r =
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(abs(r.min.x-cpos.x)+abs(r.max.x-cpos.x)+
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abs(r.min.y-cpos.y)+abs(r.max.y-cpos.y)+
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abs(r.min.z-cpos.z)+abs(r.max.z-cpos.z))/6
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for k,v in pairs(minetest.get_objects_inside_radius(cpos,r)) do
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v:remove()
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end
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vm:set_data(d)
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vm:write_to_map()
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spawn_island(name,pos)
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end
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end)
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end
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})
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minetest.register_on_joinplayer(function(ref)
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local meta = ref:get_meta()
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local name = ref:get_player_name()
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if meta:get_string("island") == "" then
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local p,ip,r = gen_island_pos(name)
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meta:set_string("island",p)
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meta:set_string("islandpos",minetest.pos_to_string(ip))
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meta:set_string("islandrange",minetest.serialize(r))
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end
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end) |