forked from Kimapr/nodecore-skyblock
82 lines
2.0 KiB
Lua
82 lines
2.0 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, vector
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= math, minetest, nodecore, pairs, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_entity(modname .. ":waterguard", {
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initial_properties = {
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physical = false,
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collide_with_objects = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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textures = {""},
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is_visible = false,
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static_save = true
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},
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on_activate = function(self, data)
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self.data = minetest.deserialize(data)
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end,
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get_staticdata = function(self)
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return minetest.serialize(self.data)
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end,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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if node.name ~= "nc_terrain:water_source" then
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return self.object:remove()
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end
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self.data.ttl = self.data.ttl - dtime
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if (self.data.ttl <= 0) then
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return minetest.set_node(pos, {
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name = "nc_terrain:water_flowing",
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param2 = 7
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})
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end
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end
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})
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local spongedirs = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1}
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}
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nodecore.register_craft({
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label = "squeeze sponge",
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action = "pummel",
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toolgroups = {thumpy = 1},
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nodes = {
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{
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match = modname .. ":sponge_wet",
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replace = modname .. ":sponge"
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},
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{
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x = 1,
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match = "air"
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}
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},
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after = function(pos)
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local dirs = {}
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for _, d in pairs(spongedirs) do
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local p = vector.add(pos, d)
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if minetest.get_node(p).name == "air" then
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dirs[#dirs + 1] = p
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end
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end
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local p = dirs[math_random(1, #dirs)]
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if minetest.get_node(p).name ~= "air"
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or minetest.find_node_near(p, 2, {"nc_terrain:water_source"})
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then return end
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minetest.set_node(p, {name = "nc_terrain:water_source"})
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nodecore.node_sound(p, "place")
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minetest.add_entity(p, modname .. ":waterguard",
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minetest.serialize({ttl = 3}))
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end
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})
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