nodecore-skyblock/mods/nc_optics/prism.lua

73 lines
1.9 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function prism_check(_, node, check)
local face = nodecore.facedirs[node.param2]
local power = (check(face.f) or check(face.r))
and (not check(face.t)) and (not check(face.b))
if power then
return modname .. ":prism_on", {face.k, face.l}
end
return modname .. ":prism"
end
local txr = modname .. "_glass_frost.png"
local basedef = {
description = "Prism",
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-3/8, -3/8, -0.5, -0.25, 3/8, -3/8},
{3/8, -3/8, 0.25, 0.5, 3/8, 3/8},
{-3/8, -0.5, -0.5, 0.5, -3/8, 3/8},
{-3/8, 3/8, -0.5, 0.5, 0.5, 3/8},
{-3/8, -3/8, -3/8, 3/8, 3/8, 3/8},
{-0.25, -0.25, 3/8, 0.25, 0.25, 0.5},
{-0.5, -0.25, -0.25, -3/8, 0.25, 0.25}
),
selection_box = nodecore.fixedbox(
{-3/8, -0.5, -0.5, 0.5, 0.5, 3/8}
),
tiles = {
txr,
txr,
txr .. "^" .. modname .. "_prism_in.png",
txr .. "^" .. modname .. "_lens_out.png",
txr .. "^" .. modname .. "_lens_out.png",
txr .. "^(" .. modname .. "_prism_in.png^[transformFX)",
},
groups = {
silica = 1,
optic_check = 1,
cracky = 3
},
drop = modname .. ":prism",
on_construct = nodecore.optic_check,
on_destruct = nodecore.optic_check,
on_spin = nodecore.optic_check,
optic_check = prism_check,
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = nodecore.node_spin_filtered(function(a, b)
return vector.equals(a.f, b.r)
and vector.equals(a.r, b.f)
end),
sounds = nodecore.sounds("nc_optics_glassy")
}
local function reg(suff, def)
minetest.register_node(modname .. ":prism" .. suff,
nodecore.underride(def, basedef))
end
reg("", {})
reg("_on", {
description = "Active Prism",
light_source = 2
})