nodecore-skyblock/mods/nc_optics/lens.lua

112 lines
2.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function lens_check(pos, node, check)
local face = nodecore.facedirs[node.param2]
if check(face.k) then
return modname .. ":lens_glow"
end
local fore = vector.add(pos, face.f)
local ll = minetest.get_node_light(fore)
if not ll then return end
local lt = 15
if node and node.name == modname .. ":lens_on" then lt = 14 end
local on = ll >= lt and face.f.y == 1
if not on then
local nnode = minetest.get_node(fore)
local def = minetest.registered_items[nnode.name] or {}
on = def.light_source and def.light_source > 4
end
if on then
return modname .. ":lens_on", {face.k}
end
return modname .. ":lens"
end
local txr = modname .. "_glass_frost.png"
local basedef = {
description = "Lens",
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-0.5, -0.5, -3/8, 0.25, -0.25, 1/8},
{-0.25, 0.25, -3/8, 0.5, 0.5, 1/8},
{-0.5, -0.25, -3/8, -0.25, 0.5, 1/8},
{0.25, -0.5, -3/8, 0.5, 0.25, 1/8},
{-0.25, -0.25, -1/8, 0.25, 0.25, 0.25}
),
selection_box = nodecore.fixedbox(
{-0.5, -0.5, -3/8, 0.5, 0.5, 1/8}
),
tiles = {
txr,
txr,
txr,
txr,
txr .. "^" .. modname .. "_lens_out.png",
txr .. "^" .. modname .. "_lens_in.png",
},
groups = {
silica = 1,
optic_check = 1,
cracky = 3
},
drop = modname .. ":lens",
on_construct = nodecore.optic_check,
on_destruct = nodecore.optic_check,
on_spin = nodecore.optic_check,
optic_check = lens_check,
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = nodecore.node_spin_filtered(function(a, b)
return vector.equals(a.f, b.f)
end),
sounds = nodecore.sounds("nc_optics_glassy")
}
local function reg(suff, def)
minetest.register_node(modname .. ":lens" .. suff,
nodecore.underride(def, basedef))
end
reg("", {})
reg("_on", {
description = "Active Lens",
light_source = 2
})
reg("_glow", {
description = "Shining Lens",
light_source = 12,
tiles = {
txr,
txr,
txr,
txr,
txr .. "^" .. modname .. "_lens_in.png",
txr .. "^" .. modname .. "_lens_out.png",
},
})
nodecore.register_limited_abm({
label = "Lens Fire Starting",
interval = 2,
chance = 2,
nodenames = {modname .. ":lens_on"},
action = function(pos, node)
local face = nodecore.facedirs[node.param2]
local out = vector.add(face.k, pos)
local tn = minetest.get_node(out)
local tdef = minetest.registered_items[tn.name] or {}
local flam = tdef and (not tdef.sunlight_propagates)
and tdef.groups and tdef.groups.flammable
if flam then
return nodecore.fire_check_ignite(out, tn)
end
end
})