nodecore-skyblock/mods/nc_lux/tools.lua

96 lines
2.8 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, math, minetest, nodecore, pairs, vector
= ItemStack, math, minetest, nodecore, pairs, vector
local math_floor, math_pow
= math.floor, math.pow
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local convert = {}
local charge = {}
for _, shape in pairs({'mallet', 'spade', 'hatchet', 'pick', 'mattock'}) do
for _, temper in pairs({'tempered', 'annealed'}) do
local orig = minetest.registered_items["nc_lode:tool_" .. shape .. "_" .. temper]
local def = nodecore.underride({
description = "Infused " .. orig.description,
inventory_image = orig.inventory_image .. "^(" .. modname
.. "_base.png^[mask:nc_lode_tool_" .. shape .. ".png^[opacity:64])",
tool_wears_to = orig.name
}, orig)
def.after_use = nil
def.groups = def.groups or {}
def.groups.lux_tool = 1
local tc = {}
for k, v in pairs(orig.tool_capabilities.opts) do
tc[k] = v + 1
end
tc.uses = 0.5
def.tool_capabilities = nodecore.toolcaps(tc)
def.name = modname .. ":tool_" .. shape .. "_" .. temper
minetest.register_tool(def.name, def)
convert[orig.name] = def.name
charge[def.name] = true
end
end
local function isfluid(pos)
local def = minetest.registered_nodes[minetest.get_node(pos).name]
return def and def.groups and def.groups.lux_fluid
end
local indirs = {}
for _, v in pairs(nodecore.dirs()) do
if v.y == 0 then
indirs[#indirs + 1] = v
end
end
nodecore.register_soaking_abm({
label = "Lux Infusion",
interval = 2,
chance = 1,
nodenames = {"group:visinv"},
neighbors = {"group:lux_fluid"},
soakrate = function(pos)
local stack = nodecore.stack_get(pos)
local name = stack:get_name()
if (not charge[name]) and (not convert[name]) then return false end
local above = vector.add(pos, {x = 0, y = 1, z = 0})
if not isfluid(above) then return false end
local qty = 1
for _, v in pairs(indirs) do
if isfluid(vector.add(pos, v)) then qty = qty + 1 end
end
local dist = nodecore.scan_flood(above, 14, function(p, d)
if p.dir and p.dir.y < 0 then return false end
local nn = minetest.get_node(p).name
if nn == modname .. ":flux_source" then return d end
if nn ~= modname .. ":flux_flowing" then return false end
end)
if not dist then return false end
return qty * 20 / math_pow(2, dist / 2)
end,
soakcheck = function(data, pos)
local stack = nodecore.stack_get(pos)
local name = stack:get_name()
local dw = math_floor(data.total)
if charge[name] then
stack:add_wear(-dw)
nodecore.stack_set(pos, stack)
elseif convert[name] and stack:get_wear() < 3277 then
stack = ItemStack(convert[name])
stack:set_wear(65535 - dw)
nodecore.stack_set(pos, stack)
end
return data.total - dw
end
})