forked from Kimapr/nodecore-skyblock
48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, vector
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= math, minetest, nodecore, pairs, vector
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local math_floor, math_random
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= math.floor, math.random
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local function check(pos, player)
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local p = player:get_pos();
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p = {
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x = p.x + math_random() * 8 - 4,
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y = p.y + math_random() * 8 - 4,
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z = p.z + math_random() * 8 - 4,
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}
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local light = minetest.get_node_light(p)
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if (not light) or (light >= 4) then return end
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local rel = vector.subtract(p, pos)
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local dsqr = rel.x * rel.x + rel.y * rel.y + rel.z * rel.z
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if math_random() * 512 < dsqr then return end
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minetest.add_particlespawner({
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amount = math_floor(math_random() * 5) + 1,
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time = 0.1,
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minpos = p,
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maxpos = p,
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minvel = vector.multiply(vector.normalize(rel), 4),
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maxvel = vector.multiply(vector.normalize(rel), 8),
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texture = modname .. "_base.png^[mask:" .. modname .. "_mask.png^[opacity:32",
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minexptime = 0.05,
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maxexptime = 0.25,
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playername = player:get_player_name(),
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glow = 1
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})
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end
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nodecore.register_limited_abm({
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label = "Lux Reaction",
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interval = 1,
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chance = 2,
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nodenames = {"group:lux_emit"},
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action = function(pos)
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for _, player in pairs(minetest.get_connected_players()) do
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check(pos, player)
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end
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end
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})
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