forked from Kimapr/nodecore-skyblock
38 lines
1.7 KiB
Plaintext
38 lines
1.7 KiB
Plaintext
========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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- Design principles doc is badly out of date, needs to reflect lessons
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learned and things observed about where the game is headed.
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- Less cumbersome scaling controls.
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- Use loitering or staring, or some other passive input
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instead of a pummel recipe.
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- Should hopefully make the process feel more natural.
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- Need multiple handholds (i.e. ceil+wall version) since
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player no longer picks the surface.
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- With no death/respawn, and no fast-travel, we need to
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buff player movement to balance that out.
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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a certain distance and line-of-sight.
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- Feedback/issues URL?
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- Look for new URL buttons in 5.0+
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- Reinstate and update toolbelt once engine PR #8701 is released
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- Alternative item strategy with dedicated slots for each
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inventory space, which can be empty if in hand instead.
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- Consider a "backpack" approach as opposed to toolbelt.
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========================================================================
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