forked from Kimapr/nodecore-skyblock
Another refactor of Island Ownership System, remove crappy (wandering) water and stop injecting wandering into default lava
This commit is contained in:
parent
e4f3d04e45
commit
cf417265cf
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@ -1,2 +1,2 @@
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name = nc_sieve
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depends = nc_woodwork, nc_stonework, nc_terrain, nc_sky_liquids, nc_lode, nc_lux, nc_api
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depends = nc_woodwork, nc_stonework, nc_terrain, nc_lode, nc_lux, nc_api
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@ -134,110 +134,99 @@ local duo4 = {
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items={{name = modname..":super_random_dust", count = 4, scatter = 2}}
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}
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local dirts = {
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["nc_terrain:gravel"] = duo,
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["nc_terrain:gravel_loose"] = duo,
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["nc_terrain:sand"] = duo2,
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["nc_terrain:sand_loose"] = duo2,
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["nc_tree:leaves_loose"] = {node = "nc_sky_liquids:hm_water_source"}
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}
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local dirtss = {
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["nc_terrain:gravel"] = duo3,
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["nc_terrain:gravel_loose"] = duo3,
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["nc_terrain:sand"] = duo4,
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["nc_terrain:sand_loose"] = duo4,
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["nc_tree:leaves_loose"] = {node = "nc_sky_liquids:hm_water_source"},
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}
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for _,dat in pairs({
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{
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sievables = {
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["nc_terrain:gravel"] = duo,
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["nc_terrain:gravel_loose"] = duo,
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["nc_terrain:sand"] = duo2,
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["nc_terrain:sand_loose"] = duo2,
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["nc_tree:leaves_loose"] = {node = "nc_terrain:water_source"},
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},
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name = modname..":sieve"
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},
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{
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sievables = {
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["nc_terrain:gravel"] = duo3,
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["nc_terrain:gravel_loose"] = duo3,
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["nc_terrain:sand"] = duo4,
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["nc_terrain:sand_loose"] = duo4,
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["nc_tree:leaves_loose"] = {node = "nc_terrain:water_source"},
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},
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name = modname..":sieve_stone"
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}
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})
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do
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for k,v in pairs(dirts) do
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for k,v in pairs(dat.sievables) do
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nodecore.register_craft({
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label = "use a sieve with "..k,
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action = "pummel",
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toolgroups = {crumbly = 1},
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nodes = {
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{match = {name = k}, replace = v.node or "air"},
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{y=-1,match = dat.name}
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},
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items = v.items
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})
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end
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nodecore.register_craft({
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label = "use a sieve with "..k,
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action = "pummel",
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toolgroups = {crumbly = 1},
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nodes = {
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{match = {name = k}, replace = v.node or "air"},
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{y=-1,match = modname .. ":sieve"}
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},
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items = v.items
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})
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end
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for k,v in pairs(dirtss) do
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for _,dat in pairs({
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{
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drop = {
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["nc_terrain:cobble"] = 30,
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["nc_lode:cobble_loose"] = 10,
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["nc_lux:cobble1_loose"] = 1,
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["nc_sponge:sponge_living"]=1
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},
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name = modname..":random_dust"
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},
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{
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ores = {
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["nc_terrain:cobble"] = 50,
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["nc_lode:cobble_loose"] = 50,
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["nc_lux:cobble1_loose"] = 5,
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["nc_sponge:sponge_living"]=5,
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["rdust"]=1
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},
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name = modname..":super_random_dust"
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}
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})
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do
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nodecore.register_craft({
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label = "use a stone sieve with "..k,
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action = "pummel",
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toolgroups = {crumbly = 1},
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nodes = {
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{match = {name = k}, replace = v.node or "air"},
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{y=-1,match = modname .. ":sieve_stone"}
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},
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items = v.items
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})
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nodecore.register_craft({
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label = "pack very random dust into cobble",
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action = "pummel",
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toolgroups = {thumpy = 2},
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nodes = {
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{match = {name = modname..":super_random_dust",count=16},replace = "nc_terrain:cobble"}
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},
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after = function(pos)
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local chances = {}
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local mc = 1
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for k,v in pairs(dat.drop) do
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for n=mc,mc-1+v do
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chances[n] = k
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end
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mc=mc+v
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end
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local ore = chances[math.random(1,mc-1)]
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if ore == "rdust" then
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nodecore.item_eject(pos,modname..":super_random_dust",5,20)
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else
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minetest.set_node(pos,{name=ore})
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end
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end
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})
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end
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local ores = {
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["nc_lode:cobble_loose"] = 10,
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["nc_lux:cobble1_loose"] = 1,
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["nc_sponge:sponge_living"]=1
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}
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local sores = {
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["nc_lode:cobble_loose"] = 50,
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["nc_lux:cobble1_loose"] = 5,
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["nc_sponge:sponge_living"]=5,
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["rdust"]=1
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}
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nodecore.register_craft({
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label = "pack random dust into cobble",
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action = "pummel",
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toolgroups = {thumpy = 2},
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nodes = {
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{match = {name = modname..":random_dust",count=8},replace = "nc_terrain:cobble"}
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},
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after = function(pos)
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local chances = {}
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local mc = 1
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for k,v in pairs(ores) do
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for n=mc,mc-1+v do
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chances[n] = k
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end
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mc=mc+v
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end
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local ore = chances[math.random(1,mc-1)]
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minetest.set_node(pos,{name=ore})
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end
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})
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nodecore.register_craft({
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label = "pack very random dust into cobble",
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action = "pummel",
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toolgroups = {thumpy = 2},
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nodes = {
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{match = {name = modname..":super_random_dust",count=8},replace = "nc_terrain:cobble"}
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},
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after = function(pos)
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local chances = {}
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local mc = 1
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for k,v in pairs(sores) do
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for n=mc,mc-1+v do
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chances[n] = k
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end
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mc=mc+v
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end
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local ore = chances[math.random(1,mc-1)]
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if ore == "rdust" then
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nodecore.item_eject(pos,modname..":super_random_dust",5,10)
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else
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minetest.set_node(pos,{name=ore})
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end
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end
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})
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nodecore.register_craft({
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label = "assemble wood sieve",
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norotate = true,
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@ -3,10 +3,24 @@ local nodecore
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= nodecore
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-- LUALOCALS > ---------------------------------------------------------
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print("injecting stuff...")
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local ntgr = nodecore.tree_growth_rate
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function nodecore.tree_growth_rate(pos)
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return ntgr(pos)*10
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end
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end
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nodecore.register_craft({
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label = "melt cobble to lava",
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action = "cook",
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touchgroups = {flame = 4},
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duration = 30,
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cookfx = true,
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nodes = {
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{
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match = "nc_terrain:cobble",
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replace = "nc_terrain:lava_source"
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}
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}
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})
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nodecore.register_cook_abm({nodenames = {"nc_terrain:cobble"}, neighbors = {"group:flame"}})
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@ -90,57 +90,125 @@ local function save()
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store:set_string("players",minetest.serialize(players))
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store:set_string("cells",minetest.serialize(cells))
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end
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local function pid(x,z)
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return "i"..x.."_"..z
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end
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local function checkpos(x,z)
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local cell = cells[pid(x,z)]
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local v = true
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if cell then
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v = cell.valid
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else
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v = store:get_string(pid(x,z)) == ""
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end
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return v
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end
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minetest.override_item("ignore",{
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drawtype = "normal",
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tiles={"nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png","nc_terrain_lava.png"},
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walkable=true,
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pointable=true
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})
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local function gen_island_pos(name)
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local x,z = 0,0
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local ok = checkpos(x,z)
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while not ok do
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x,z = x+math.random(-1,1),z+math.random(-1,1)
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ok = checkpos(x,z)
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end
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local range,ip
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local ocell = cells[pid(x,z)]
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if ocell and ocell.valid then
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range = ocell.islandrange
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ip = ocell.islandpos
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if players[ocell.name] and players[ocell.name].island == pid(x,z) then
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players[ocell.name] = nil
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do
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local c = cells
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cells = {}
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for k,v in pairs(c) do
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if v.island then
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if v.valid and not v.name or v.name == "" then
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table.insert(cells,{pos=v.islandpos,valid=v.valid})
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end
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else
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table.insert(cells,v)
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end
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local ref = minetest.get_player_by_name(name)
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local pos = ip
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pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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else
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range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
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spawn_island(name,ip)
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end
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local p = players
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players = {}
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for k,v in pairs(p) do
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players[k] = {pos=v.islandpos or v.pos, valid = v.valid}
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end
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save()
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end
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local air_c = minetest.get_content_id("air")
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local function island_range(x,y,z)
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return {x=x-32,y=y-32,z=z-32},{x=x+32,y=y+32,z=z+32}
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end
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local function checkpos(x,y,z)
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local vm = VoxelManip(island_range(x,y,z))
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local emi,ema = vm:get_emerged_area()
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local dat = vm:get_data()
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local ar = VoxelArea:new{MinEdge=emi,MaxEdge=ema}
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for x = x-32,x+32 do
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for y = y-32,y+32 do
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for z = z-32,z+32 do
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if dat[ar:index(x,y,z)] ~= air_c then
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return false
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end
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end
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end
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end
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return true
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end
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local function intersect(a,b)
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local ap1,ap2 = a[1],a[2]
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local bp1,bp2 = b[1],b[2]
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local ax1,ay1,az1 = ap1.x,ap1.y,ap1.z
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local ax2,ay2,az2 = ap2.x,ap2.y,ap2.z
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local bx1,by1,bz1 = bp1.x,bp1.y,bp1.z
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local bx2,by2,bz2 = bp2.x,bp2.y,bp2.z
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return
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ax1 <= bx2 and
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ax2 >= bx1 and
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ay1 <= by2 and
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ay2 >= by1 and
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az1 <= bz2 and
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az2 >= bz1
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end
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local function get_standing_island(name)
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local ref = minetest.get_player_by_name(name)
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local pos = ref:get_pos()
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local islands = {}
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for k,v in pairs(cells) do
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if intersect({island_range(v.pos.x,v.pos.y,v.pos.z)},{pos,pos}) then
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table.insert(islands,{pos=v.pos,owner=nil,valid = not not v.valid,t=cells,k=k})
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end
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end
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for k,v in pairs(players) do
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if intersect({island_range(v.pos.x,v.pos.y,v.pos.z)},{pos,pos}) then
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table.insert(islands,{pos=v.pos,owner=k,valid = not not v.valid,t=players,k=k})
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end
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end
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if #islands == 0 then
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return
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end
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local closesti = table.remove(islands)
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local closestl = vector.length(vector.subtract(closesti.pos,pos))
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while #islands > 0 do
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local isl = table.remove(islands)
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local l = vector.length(vector.subtract(isl.pos,pos))
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if l < closestl then
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closesti = isl
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closestl = l
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end
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end
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return closesti
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end
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local function gen_island_pos(name)
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local x,y,z = 0,0,0
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local ok = checkpos(x,y,z)
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for k,isl in ipairs(cells) do
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if isl and isl.valid then
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table.remove(cells,k)
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local ip = isl.pos
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local ref = minetest.get_player_by_name(name)
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local pos = ip
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players[name] = {pos = pos, valid = false}
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save()
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pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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return
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end
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end
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while not ok do
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x,z = x+math.random(-256,256),z+math.random(-256,256)
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y=256+math.random(-64,64)
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ok = checkpos(x,y,z)
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end
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local ip = {x=x,y=y,z=z}
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spawn_island(name,ip)
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local pl = {
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island = pid(x,z),
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islandpos = ip,
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islandrange = range,
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name = name
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pos = ip,
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valid = false
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}
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players[name] = pl
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cells[pid(x,z)] = pl
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save()
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end
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local updrate = 0.5
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@ -157,12 +225,21 @@ minetest.register_globalstep(function(dt)
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if to_upd <= 0 then
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to_upd = to_upd+updrate
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for k,ref in pairs(minetest.get_connected_players()) do
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local is = get_standing_island(ref:get_player_name())
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if is and is.t == cells and not minetest.check_player_privs(ref,{server = true}) then
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cells[is.k].valid = false
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end
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local p = ref:get_pos()
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if p.y < 0 then
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ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
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if p.y < -128 then
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local meta = ref:get_meta()
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local pos = minetest.string_to_pos(meta:get_string("islandpos"))
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local land = players[ref:get_player_name()]
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local pos
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if land then
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pos = land.pos
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elseif minetest.check_player_privs(ref,{interact = true}) then
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gen_island_pos(ref:get_player_name())
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end
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if pos then
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pos.y=pos.y+256
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ref:set_pos(pos)
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@ -173,13 +250,43 @@ minetest.register_globalstep(function(dt)
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end
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end)
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local function get_standing_island(name)
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local ref = minetest.get_player_by_name(name)
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local pos = ref:get_pos()
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local x = math.floor(pos.x/128+.5)
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local z = math.floor(pos.z/128+.5)
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return pid(x,z)
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end
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minetest.register_chatcommand("register", {
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description = "Register island",
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privs = {server = true},
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func = function(name,param)
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if get_standing_island(name) then
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minetest.chat_send_player(name,"There is an island already")
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return
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end
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local ref = minetest.get_player_by_name(name)
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local pos = ref:get_pos()
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ip = {x=f(pos.x+.5),y=f(pos.y+.5)-11,z=f(pos.z+.5)}
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table.insert(cells,{pos=ip, valid=false})
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minetest.chat_send_player(name,"OK")
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save()
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end
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})
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minetest.register_chatcommand("unregister", {
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description = "Unregister island",
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privs = {server = true},
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func = function(name,param)
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local is = get_standing_island(name)
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if not is then
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minetest.chat_send_player(name,"No island here")
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return
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end
|
||||
if is.t == cells then
|
||||
cells[is.k] = nil
|
||||
end
|
||||
if is.t == players then
|
||||
local nam = is.owner
|
||||
players[nam] = nil
|
||||
end
|
||||
minetest.chat_send_player(name,"OK")
|
||||
save()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("assign", {
|
||||
description = "Reassign this island",
|
||||
|
@ -190,17 +297,17 @@ minetest.register_chatcommand("assign", {
|
|||
minetest.chat_send_player(name,"No player "..param)
|
||||
return
|
||||
end
|
||||
players[param] = nil
|
||||
if not cells[is] then
|
||||
if players[param] then
|
||||
local ois = players[param]
|
||||
table.insert(cells,{pos=ois.pos,valid = false})
|
||||
players[param] = nil
|
||||
end
|
||||
if not is then
|
||||
minetest.chat_send_player(name,"No island here")
|
||||
return
|
||||
end
|
||||
if not cells[is] then
|
||||
range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
|
||||
ip = {x=x*128+math.random(-32,32),y=256+math.random(-32,32),z=z*128+math.random(-32,32)}
|
||||
spawn_island(param,ip)
|
||||
else
|
||||
cells[is].name = param
|
||||
players[name] = {pos = is.pos, valid = is.valid}
|
||||
is.t[is.k] = nil
|
||||
end
|
||||
minetest.chat_send_player(name,"OK")
|
||||
save()
|
||||
|
@ -212,26 +319,31 @@ minetest.register_chatcommand("unassign", {
|
|||
privs = {server = true},
|
||||
func = function(name,param)
|
||||
local is = get_standing_island(name)
|
||||
if not cells[is] then
|
||||
minetest.chat_send_player(name,"This cell is not assigned")
|
||||
if not is then
|
||||
minetest.chat_send_player(name,"No island here")
|
||||
return
|
||||
end
|
||||
local nam = cells[is].name
|
||||
players[nam] = nil
|
||||
cells[is].name = ""
|
||||
store:set_string(is,"")
|
||||
if is.t == cells then
|
||||
minetest.chat_send_player(name,"Island is already unassigned")
|
||||
return
|
||||
end
|
||||
if is.t == players then
|
||||
local nam = is.owner
|
||||
players[nam] = nil
|
||||
table.insert(cells,{pos=is.pos,valid=is.valid})
|
||||
end
|
||||
minetest.chat_send_player(name,"OK")
|
||||
save()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("validate", {
|
||||
description = "Make this island avaible for newcomers",
|
||||
description = "Make this island avaible for newcomers, if not owned by a player",
|
||||
privs = {server = true},
|
||||
func = function(name,param)
|
||||
local is = get_standing_island(name)
|
||||
if cells[is] then
|
||||
cells[is].valid = true
|
||||
if is then
|
||||
is.t[is.k].valid = true
|
||||
minetest.chat_send_player(name,"OK")
|
||||
else
|
||||
minetest.chat_send_player(name,"No island here")
|
||||
|
@ -246,8 +358,9 @@ minetest.register_chatcommand("invalidate", {
|
|||
privs = {server = true},
|
||||
func = function(name,param)
|
||||
local is = get_standing_island(name)
|
||||
if cells[is] then
|
||||
cells[is].valid = false
|
||||
if is then
|
||||
is.t[is.k].valid = false
|
||||
minetest.chat_send_player(name,"OK")
|
||||
else
|
||||
minetest.chat_send_player(name,"No island here")
|
||||
return
|
||||
|
@ -260,15 +373,14 @@ minetest.register_chatcommand("query", {
|
|||
description = "Query information about this island",
|
||||
func = function(name,param)
|
||||
local is = get_standing_island(name)
|
||||
if cells[is] then
|
||||
minetest.chat_send_player(name,is..": [")
|
||||
minetest.chat_send_player(name," owner: "..((cells[is].name == "" and "(none)" or cells[is].name) or "(none)"))
|
||||
minetest.chat_send_player(name," takeable: "..tostring(cells[is].valid))
|
||||
minetest.chat_send_player(name," pos: "..minetest.pos_to_string(cells[is].islandpos))
|
||||
minetest.chat_send_player(name," range: "..minetest.serialize(cells[is].islandrange))
|
||||
if is then
|
||||
minetest.chat_send_player(name,"[")
|
||||
minetest.chat_send_player(name," owner: "..((is.owner == "" and "(none)" or is.owner) or "(none)"))
|
||||
minetest.chat_send_player(name," takeable: "..tostring(is.valid))
|
||||
minetest.chat_send_player(name," pos: "..minetest.pos_to_string(is.pos))
|
||||
minetest.chat_send_player(name,"]")
|
||||
else
|
||||
minetest.chat_send_player(name,is..": No island here")
|
||||
minetest.chat_send_player(name,"No island here")
|
||||
end
|
||||
save()
|
||||
end
|
||||
|
@ -280,9 +392,7 @@ minetest.register_chatcommand("reset",{
|
|||
func = function(name)
|
||||
local pl = players[name]
|
||||
if pl then
|
||||
store:set_string(pl.island,"")
|
||||
pl.name = nil
|
||||
pl.valid = false
|
||||
players[name] = nil
|
||||
end
|
||||
gen_island_pos(name)
|
||||
end
|
||||
|
@ -291,18 +401,38 @@ minetest.register_chatcommand("reset",{
|
|||
minetest.register_on_joinplayer(function(ref)
|
||||
local meta = ref:get_meta()
|
||||
local name = ref:get_player_name()
|
||||
if meta:get_string("island") ~= "" then
|
||||
if not cells[meta:get_string("island")] then
|
||||
local pl = {
|
||||
island = meta:get_string("island"),
|
||||
islandpos = minetest.string_to_pos(meta:get_string("islandpos")),
|
||||
islandrange = minetest.deserialize(meta:get_string("islandrange")),
|
||||
name = name
|
||||
}
|
||||
players[name] = pl
|
||||
cells[meta:get_string("island")] = pl
|
||||
else
|
||||
gen_island_pos(name)
|
||||
if meta:get_string("islandpos") ~= "" then
|
||||
if not players[name] then
|
||||
local pos = minetest.string_to_pos(meta:get_string("islandpos"))
|
||||
local hascell = false
|
||||
for k,v in pairs(players) do
|
||||
if vector.length(vector.subtract(v.pos,pos)) < 8 then
|
||||
hascell = true
|
||||
break
|
||||
end
|
||||
end
|
||||
while true do
|
||||
local rem = false
|
||||
for k,v in pairs(cells) do
|
||||
if vector.length(vector.subtract(v.pos,pos)) < 8 then
|
||||
table.remove(cells,k)
|
||||
rem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not rem then
|
||||
break
|
||||
end
|
||||
end
|
||||
if not hascell then
|
||||
local pl = {
|
||||
pos = pos,
|
||||
valid = false
|
||||
}
|
||||
players[name] = pl
|
||||
else
|
||||
gen_island_pos(name)
|
||||
end
|
||||
end
|
||||
save()
|
||||
meta:set_string("island","")
|
||||
|
@ -313,8 +443,33 @@ minetest.register_on_joinplayer(function(ref)
|
|||
gen_island_pos(name)
|
||||
else
|
||||
local p = players[name]
|
||||
local c = cells[p.island]
|
||||
if c.name ~= p.name then
|
||||
if p.islandpos then
|
||||
players[name] = {pos = p.islandpos, valid = false}
|
||||
save()
|
||||
end
|
||||
local pos = players[name].pos
|
||||
local hascell = false
|
||||
for k,v in pairs(players) do
|
||||
if vector.length(vector.subtract(v.pos,pos)) < 8 and k ~= name then
|
||||
hascell = true
|
||||
break
|
||||
end
|
||||
end
|
||||
while true do
|
||||
local rem = false
|
||||
for k,v in pairs(cells) do
|
||||
if vector.length(vector.subtract(v.pos,pos)) < 8 then
|
||||
table.remove(cells,k)
|
||||
rem = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not rem then
|
||||
break
|
||||
end
|
||||
end
|
||||
if hascell then
|
||||
players[name] = nil
|
||||
gen_island_pos(name)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,192 +0,0 @@
|
|||
-- LUALOCALS < ---------------------------------------------------------
|
||||
local ipairs, minetest, nodecore, pairs, type
|
||||
= ipairs, minetest, nodecore, pairs, type
|
||||
-- LUALOCALS > ---------------------------------------------------------
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
|
||||
local function regterrain(def)
|
||||
def.name = def.name or def.description:gsub("%W", "_"):lower()
|
||||
def.fullname = modname .. ":" .. def.name
|
||||
|
||||
def.tiles = def.tiles or { def.fullname:gsub("%W", "_") .. ".png" }
|
||||
def.is_ground_content = true
|
||||
|
||||
if def.liquidtype then
|
||||
def.liquid_alternative_flowing = def.fullname .. "_flowing"
|
||||
def.liquid_alternative_source = def.fullname .. "_source"
|
||||
def.fullname = def.fullname .. "_" .. def.liquidtype
|
||||
def.special_tiles = def.special_tiles or { def.tiles[1], def.tiles[1] }
|
||||
end
|
||||
|
||||
def.mapgen = def.mapgen or { def.name }
|
||||
|
||||
minetest.register_node(def.fullname, def)
|
||||
|
||||
for _, v in pairs(def.mapgen) do
|
||||
minetest.register_alias("mapgen_" .. v, def.fullname)
|
||||
end
|
||||
end
|
||||
|
||||
local function clone(t)
|
||||
local c = minetest.deserialize(minetest.serialize(t))
|
||||
for k, v in pairs(t) do
|
||||
if type(v) == "function" then c[k] = v end
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function regliquid(def)
|
||||
local t = clone(def)
|
||||
t.drawtype = "liquid"
|
||||
t.liquidtype = "source"
|
||||
regterrain(t)
|
||||
|
||||
t = clone(def)
|
||||
t.mapgen = { }
|
||||
t.drawtype = "flowingliquid"
|
||||
t.liquidtype = "flowing"
|
||||
t.paramtype2 = "flowingliquid"
|
||||
regterrain(t)
|
||||
end
|
||||
|
||||
local function anim(name, len)
|
||||
return {
|
||||
name = name,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = len
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
regliquid({
|
||||
description = "HM Water",
|
||||
mapgen = {},
|
||||
tiles = {anim("nc_terrain_water.png", 4)},
|
||||
special_tiles = {
|
||||
anim("nc_terrain_water_flow.png", 4),
|
||||
anim("nc_terrain_water_flow.png", 4)
|
||||
},
|
||||
paramtype = "light",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = true,
|
||||
alpha = 192,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
drop = "",
|
||||
groups = {coolant = 1, water = 2, moist = 2},
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
sounds = nodecore.sounds("nc_terrain_watery")
|
||||
})
|
||||
|
||||
local src = modname..":hm_water_source"
|
||||
local flow = modname..":hm_water_flowing"
|
||||
|
||||
|
||||
nodecore.register_limited_abm({
|
||||
label = "Water Renew",
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
nodenames = {flow},
|
||||
neirbours = {src},
|
||||
action = function(pos, node)
|
||||
local n2 = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
|
||||
if n2 == flow then
|
||||
local count = 0
|
||||
for x=-1,1 do
|
||||
for y=0,1 do
|
||||
for z=-1,1 do
|
||||
if (x*x+y*y+z*z)^0.5 == 1 and minetest.get_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}) == src then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if count >= 2 then
|
||||
minetest.set_node(pos,{name=src})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
nodecore.register_limited_abm({
|
||||
label = "Water Flowing",
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
nodenames = {src},
|
||||
neighbours = {flow},
|
||||
action = function(pos, node)
|
||||
local miny = pos.y
|
||||
local found = {}
|
||||
nodecore.scan_flood(pos, 5, function(p)
|
||||
local nn = minetest.get_node(p).name
|
||||
if nn == src then return end
|
||||
if nn ~= flow then return false end
|
||||
if p.y > miny then return end
|
||||
if p.y == miny then
|
||||
found[#found + 1] = p
|
||||
return
|
||||
end
|
||||
miny = p.y
|
||||
found = {p}
|
||||
end)
|
||||
if #found < 1 then return end
|
||||
local np = nodecore.pickrand(found)
|
||||
minetest.set_node(np, node)
|
||||
minetest.set_node(pos, {name = flow, param2 = 7})
|
||||
end
|
||||
})
|
||||
|
||||
nodecore.register_craft({
|
||||
label = "melt cobble to lava",
|
||||
action = "cook",
|
||||
touchgroups = {flame = 4},
|
||||
duration = 30,
|
||||
cookfx = true,
|
||||
nodes = {
|
||||
{
|
||||
match = "nc_terrain:cobble",
|
||||
replace = "nc_terrain:lava_source"
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
nodecore.register_cook_abm({nodenames = {"nc_terrain:cobble"}, neighbors = {"group:flame"}})
|
||||
|
||||
local src2 = "nc_terrain:lava_source"
|
||||
local flow2 = "nc_terrain:lava_flowing"
|
||||
|
||||
nodecore.register_limited_abm({
|
||||
label = "Lava Flowing",
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
nodenames = {src2},
|
||||
neighbours = {flow2},
|
||||
action = function(pos, node)
|
||||
local miny = pos.y
|
||||
local found = {}
|
||||
nodecore.scan_flood(pos, 5, function(p)
|
||||
local nn = minetest.get_node(p).name
|
||||
if nn == src2 then return end
|
||||
if nn ~= flow2 then return false end
|
||||
if p.y > miny then return end
|
||||
if p.y == miny then
|
||||
found[#found + 1] = p
|
||||
return
|
||||
end
|
||||
miny = p.y
|
||||
found = {p}
|
||||
end)
|
||||
if #found < 1 then return end
|
||||
local np = nodecore.pickrand(found)
|
||||
minetest.set_node(np, node)
|
||||
minetest.set_node(pos, {name = flow2, param2 = 7})
|
||||
end
|
||||
})
|
|
@ -1,2 +0,0 @@
|
|||
name = nc_sky_liquids
|
||||
depends = nc_api, nc_api_craft, nc_terrain
|
Loading…
Reference in New Issue