forked from Kimapr/nodecore-skyblock
fix island distribution
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@ -229,6 +229,8 @@ end
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local function gen_island_pos(name)
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local function gen_island_pos(name)
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local x,y,z = 0,0,0
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local x,y,z = 0,0,0
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x,z = x+math.random(-32,32),z+math.random(-32,32)
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y=256+math.random(-64,64)
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local ok = checkpos(x,y,z)
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local ok = checkpos(x,y,z)
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for k,isl in ipairs(cells) do
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for k,isl in ipairs(cells) do
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if isl and isl.valid then
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if isl and isl.valid then
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@ -244,7 +246,7 @@ local function gen_island_pos(name)
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end
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end
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end
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end
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while not ok do
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while not ok do
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x,z = x+math.random(-256,256),z+math.random(-256,256)
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x,z = x+math.random(-32,32),z+math.random(-32,32)
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y=256+math.random(-64,64)
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y=256+math.random(-64,64)
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ok = checkpos(x,y,z)
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ok = checkpos(x,y,z)
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end
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end
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@ -276,7 +278,7 @@ minetest.register_globalstep(function(dt)
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cells[is.k].valid = false
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cells[is.k].valid = false
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end
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end
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local p = ref:get_pos()
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local p = ref:get_pos()
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if p.y < 0 then
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if p.y < -64 then
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ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
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ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
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if p.y < -128 then
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if p.y < -128 then
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local land = players[ref:get_player_name()]
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local land = players[ref:get_player_name()]
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