forked from Kimapr/nodecore-skyblock
Fix water
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e23461dac1
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@ -50,21 +50,37 @@ local function regliquid(def)
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regterrain(t)
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end
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local function anim(name, len)
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return {
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name = name,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = len
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}
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}
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end
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regliquid({
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description = "HM Water",
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mapgen = {},
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tiles = {"nc_terrain_water.png"},
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tiles = {anim("nc_terrain_water.png", 4)},
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special_tiles = {
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anim("nc_terrain_water_flow.png", 4),
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anim("nc_terrain_water_flow.png", 4)
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},
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paramtype = "light",
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liquid_viscosity = 1,
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liquid_renewable = false,
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alpha = 160,
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liquid_renewable = true,
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alpha = 192,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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drop = "",
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groups = { coolant = 1, water = 2, moist = 2 },
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groups = {coolant = 1, water = 2, moist = 2},
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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sounds = nodecore.sounds("nc_terrain_watery")
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})
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