forked from Kimapr/nodecore-skyblock
Fix some bugs, add /reset cmd, change stone sieve recipe to be actually be stone and not wood with cobble surface
This commit is contained in:
parent
ead3d3a7fc
commit
0ec00d9ac7
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@ -10,10 +10,12 @@ local side = "nc_tree_tree_side.png"
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local top = wmodname.. "_plank.png"
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local top_sieve = wmodname .. "_plank.png^[mask:"..modname.."_sieve.png^nc_tree_leaves.png"
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local stop = "nc_terrain_stone.png"
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local sside = "nc_terrain_stone.png"
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local stop_sieve = "nc_terrain_stone.png^[mask:"..modname.."_sieve.png^nc_terrain_cobble.png"
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minetest.register_node(modname .. ":table", {
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function regsieve(suff,top,side,top_sieve,groups)
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minetest.register_node(modname .. ":table"..suff, {
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description = "Wooden Table",
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drawtype = "nodebox",
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node_box = nodecore.fixedbox(
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@ -26,16 +28,12 @@ minetest.register_node(modname .. ":table", {
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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tiles = { top, top, side },
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 3,
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},
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groups = groups,
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paramtype = "light",
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sounds = nodecore.sounds("nc_tree_woody"),
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})
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minetest.register_node(modname .. ":table_broken", {
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minetest.register_node(modname .. ":table_broken"..suff, {
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description = "Broken Wooden Table",
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drawtype = "nodebox",
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node_box = nodecore.fixedbox(
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@ -51,15 +49,11 @@ minetest.register_node(modname .. ":table_broken", {
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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tiles = { top, top, side },
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 3,
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},
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groups = groups,
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paramtype = "light",
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sounds = nodecore.sounds("nc_tree_woody"),
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})
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minetest.register_node(modname .. ":sieve", {
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minetest.register_node(modname .. ":sieve"..suff, {
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description = "Wooden Sieve",
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drawtype = "nodebox",
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use_texture_alpha = true,
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@ -77,38 +71,21 @@ minetest.register_node(modname .. ":sieve", {
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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tiles = { top_sieve, top_sieve, side },
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 3,
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},
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groups = groups,
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paramtype = "light",
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sounds = nodecore.sounds("nc_tree_woody"),
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})
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minetest.register_node(modname .. ":sieve_stone", {
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description = "Stone Sieve",
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drawtype = "nodebox",
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use_texture_alpha = true,
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node_box = nodecore.fixedbox(
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{-4/16,7/16,-4/16,4/16,0.5,4/16},
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{-0.5, 7/16, -0.5, -0.5+4/16,0.5,0.5},
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{0.5-4/16, 7/16, -0.5, 0.5, 0.5, 0.5},
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{-8/32, 7/16, 8/32, 8/32, 0.5, 0.5},
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{-8/32, 7/16, -0.5, 8/32, 0.5, -8/32},
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{-0.5, -0.5, -0.5, -7/16, 7/16, -7/16},
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{-0.5, -0.5, 7/16, -7/16, 7/16, 0.5},
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{7/16, -0.5, -0.5, 0.5, 7/16, -7/16},
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{7/16, -0.5, 7/16, 0.5, 7/16, 0.5}
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),
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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tiles = { stop_sieve, stop_sieve, sside },
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groups = {
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cracky = 2,
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},
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paramtype = "light",
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sounds = nodecore.sounds("nc_terrain_stony"),
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})
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end
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regsieve("",top,side,top_sieve,{
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choppy = 1,
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flammable = 2,
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fire_fuel = 3,
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})
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regsieve("_stone",stop,sside,stop_sieve,{
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cracky = 2,
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})
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minetest.register_craftitem(modname..":random_dust",{
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description = "Dust of random minerals",
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@ -124,6 +101,15 @@ nodecore.register_craft({
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},
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})
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nodecore.register_craft({
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label = "break a table",
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action = "pummel",
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toolgroups = {cracky = 2},
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nodes = {
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{match = modname .. ":table_stone", replace = modname .. ":table_broken_stone"}
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},
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})
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local dio = {
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items={{name = "nc_stonework:chip", count = 4, scatter = 2}}
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}
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@ -167,7 +153,7 @@ local dirtss = {
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["nc_terrain:gravel_loose"] = duo2,
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["nc_terrain:sand"] = duo3,
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["nc_terrain:sand_loose"] = duo3,
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["nc_tree:leaves_loose"] = {node = "nc_terrain:water_source"},
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["nc_tree:leaves_loose"] = {node = "nc_terrain:hm_water_source"},
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}
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for k,v in pairs(dirts) do
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@ -240,7 +226,7 @@ nodecore.register_craft({
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label = "assemble stone sieve",
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norotate = true,
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nodes = {
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{y = -1, match = modname .. ":table_broken", replace = modname .. ":sieve_stone"},
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{y = -1, match = modname .. ":table_broken_stone", replace = modname .. ":sieve_stone"},
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{match = "nc_terrain:cobble_loose", replace = "air"},
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}
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})
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@ -268,3 +254,34 @@ nodecore.register_craft({
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{x = 1, z = 0, match = wmodname .. ":staff", replace = "air"},
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}
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})
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nodecore.register_craft({
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label = "assemble stone table",
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action = "pummel",
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toolgroups = {thumpy = 3},
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priority = 1,
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norotate = true,
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nodes = {
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{match = "nc_terrain:cobble_loose", replace = modname .. ":table_stone"},
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{x = -1, z = -1, match = "nc_lode:rod_annealed", replace = "air"},
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{x = 1, z = -1, match = "nc_lode:rod_annealed", replace = "air"},
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{x = -1, z = 1, match = "nc_lode:rod_annealed", replace = "air"},
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{x = 1, z = 1, match = "nc_lode:rod_annealed", replace = "air"},
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}
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})
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nodecore.register_craft({
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label = "assemble stone table",
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action = "pummel",
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toolgroups = {thumpy = 3},
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priority = 1,
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norotate = true,
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nodes = {
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{match = "nc_terrain:cobble_loose", replace = modname .. ":table_stone"},
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{x = 0, z = -1, match = "nc_lode:rod_annealed", replace = "air"},
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{x = 0, z = 1, match = "nc_lode:rod_annealed", replace = "air"},
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{x = -1, z = 0, match = "nc_lode:rod_annealed", replace = "air"},
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{x = 1, z = 0, match = "nc_lode:rod_annealed", replace = "air"},
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}
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})
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@ -1,17 +1,10 @@
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--nothing--
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local grass = "nc_terrain:dirt_with_grass"
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local dirt = "nc_terrain:dirt"
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local tree = "nc_tree:eggcorn_planted"
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local stone = "nc_terrain:stone"
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local queue = {}
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minetest.register_globalstep(function(dt)
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for f,_ in pairs(queue) do
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if not coroutine.resume(f) then
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queue[f]=nil
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end
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end
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end)
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local function maxval(octaves,persistence,scale)
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local m = scale
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local poc = scale
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@ -25,15 +18,11 @@ local function maxval(octaves,persistence,scale)
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end
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local function island(pos,r)
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minetest.after(2,function()--queue[coroutine.create(function()
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local noise = PerlinNoise({
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seed = math.random(10000),
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octaves = 3,
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spread = {x=r/2,y=r/2,z=r/2},
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lacunarity = 2,
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persistence = 0.5,
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flags = "absvalue"
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})
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local x,y,z = pos.x,pos.y,pos.z
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minetest.emerge_area({x=x-r,y=y-r,z=z-r},{x=x+r,y=y+r,z=z+r},function(bp,act,crem)
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if crem > 0 then
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return
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end
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local n = 0
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local c = 0
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local cm = (r*2+1)^3
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@ -43,17 +32,15 @@ local function island(pos,r)
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local hdist = (x*x+z*z)^0.5
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local uhdist = (math.max(0,r-hdist)/r)^((1-uvdist)^3*5)
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local udist = math.max(0,r-dist)/r
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if math.min(1,math.max(0,uhdist^2)) ~= uhdist^2 then
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print(uhdist^2)
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end
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local m = ((math.max(r-(hdist),0)/r)^0.1*(uhdist^2))-uhdist*uvdist^3
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return m
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end
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local grasses = {}
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for x=-r,r do
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for z=-r,r do
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for y=-r,r do
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local xx,yy,zz = pos.x+x,pos.y+y,pos.z+z
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o,o2 = geto(x,y,z),geto(x,y+1,z)
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local o,o2 = geto(x,y,z),geto(x,y+1,z)
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local oc = (o > 0.4)
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local oc2 = o2 > 0.4
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local og = (o > 0.6)
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@ -62,6 +49,7 @@ local function island(pos,r)
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local nam = dirt
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if not og and not oc2 then
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nam = grass
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table.insert(grasses,{x=xx,y=yy,z=zz})
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end
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if og then
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nam = stone
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@ -77,15 +65,21 @@ local function island(pos,r)
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end
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end
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end
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minetest.set_node({x=pos.x,y=pos.y+10,z=pos.z},{name="nc_tree:eggcorn_planted"})
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end)--end)] = true
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for n=1,4 do
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if #grasses > 1 then
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local n = math.random(1,#grasses)
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local v = table.remove(grasses,n)
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minetest.set_node(v,{name=tree})
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end
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end
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end)
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end
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local f = math.floor
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local function spawn_island(name,pos)
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local ref = minetest.get_player_by_name(name)
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pos = {x=f(pos.x),y=f(pos.y),z=f(pos.z)}
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island(pos,16,name)
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ref:set_pos({x=pos.x,y=pos.y+30,z=pos.z})
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ref:set_pos({x=pos.x,y=pos.y+256,z=pos.z})
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end
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local store = minetest.get_mod_storage()
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local function pid(x,z)
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@ -104,13 +98,89 @@ local function gen_island_pos(name)
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ok = checkpos(x,z)
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end
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store:set_string(pid(x,z),name)
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spawn_island(name,{x=x*128,y=256,z=z*128})
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return pid(x,z)
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local range = {min={x=x*128-64,y=256-64,z=z*128-64},max={x=x*128+64,y=256+64,z=z*128+64}}
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local ip = {x=x*128+math.random(-32,32),y=256,z=z*128+math.random(-32,32)}
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spawn_island(name,ip)
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return pid(x,z),ip,range
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end
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local updrate = 0.5
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local to_upd = updrate
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minetest.register_globalstep(function(dt)
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for f,_ in pairs(queue) do
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local ok,err = coroutine.resume(f)
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if not ok then
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print(err)
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queue[f]=nil
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end
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end
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to_upd = to_upd-dt
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if to_upd <= 0 then
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to_upd = to_upd+updrate
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for k,ref in pairs(minetest.get_connected_players()) do
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local p = ref:get_pos()
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if p.y < 0 then
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ref:set_hp(ref:get_hp()-2,{reason="set_hp"})
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if p.y < -128 then
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local meta = ref:get_meta()
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local pos = minetest.string_to_pos(meta:get_string("islandpos"))
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if pos then
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pos.y=pos.y+256
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ref:set_pos(pos)
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end
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end
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end
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end
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end
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end)
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minetest.register_chatcommand("reset",{
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description = "Reset your island",
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func = function(name,param)
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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minetest.emerge_area(r.min,r.max,function(bp,act,crem)
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if crem > 0 then
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return
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end
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local ref = minetest.get_player_by_name(name)
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local meta = ref:get_meta()
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local pos = minetest.string_to_pos(meta:get_string("islandpos"))
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if pos then
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local r = meta:get_string("islandrange")
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r = minetest.deserialize(r)
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print("PREVM")
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air_c = minetest.get_content_id("air")
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local vm = VoxelManip(r.min,r.max)
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local rmi,rma = vm:get_emerged_area()
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local var = VoxelArea:new{MinEdge=rmi,MaxEdge=rma}
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local d = vm:get_data()
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for x=r.min.x,r.max.x do
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for y=r.min.y,r.max.y do
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for z=r.min.z,r.max.z do
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local i = var:index(x,y,z)
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d[i] = air_c
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end
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end
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end
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vm:set_data(d)
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print("PREWRITE")
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vm:write_to_map()
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print("POSTVM")
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spawn_island(name,pos)
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end
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end)
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end
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})
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minetest.register_on_joinplayer(function(ref)
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local meta = ref:get_meta()
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local name = ref:get_player_name()
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if meta:get_string("island") == "" then
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meta:set_string("island",gen_island_pos(name))
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local p,ip,r = gen_island_pos(name)
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meta:set_string("island",p)
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meta:set_string("islandpos",minetest.pos_to_string(ip))
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meta:set_string("islandrange",minetest.serialize(r))
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end
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end)
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@ -230,6 +230,26 @@ regliquid({
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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sounds = nodecore.sounds("nc_terrain_watery")
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})
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regliquid({
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description = "HM Water",
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mapgen = {},
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tiles = {"nc_terrain_water.png"},
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paramtype = "light",
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liquid_viscosity = 1,
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liquid_renewable = false,
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alpha = 160,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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drop = "",
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groups = { coolant = 1, water = 2, moist = 2 },
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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sounds = nodecore.sounds("nc_terrain_watery")
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})
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regliquid({
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name = "lava",
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description = "Molten Rock",
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@ -250,8 +270,8 @@ regliquid({
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sounds = nodecore.sounds("nc_terrain_bubbly")
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})
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local src = modname..":water_source"
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local flow = modname..":water_flowing"
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local src = modname..":hm_water_source"
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local flow = modname..":hm_water_flowing"
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nodecore.register_limited_abm({
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