mcl_multi_map/multi_map_generators/mmgen_simple.lua

26 lines
711 B
Lua

mmgen_simple = {}
function mmgen_simple.generate(current_layer, minp, maxp, offset_minp, offset_maxp, content_id)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
local c_ground
if content_id then
c_ground = minetest.get_content_id(content_id)
else
c_ground = multi_map.c_stone
end
if offset_minp.y >= 0 then
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_air)
vm:set_lighting({day=15, night=0})
else
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, c_ground)
end
vm:set_data(vm_data)
vm:calc_lighting(false)
vm:write_to_map(false)
end