A port of the great Multi Map mod https://github.com/evrooije/multi_map to work within the unused spaces of mcl mapgen. !!ALPHA!!
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evrooije b0093461a5 Completely different approach to the underground lighting problem
as per paramat's recommendation a temporary "shadow caster" layer
is written above the chunk when underground relative to the current
layer. This works perfectly and lighting works properly while at
the same time it is calculated by the engine. A major change in the
API was however necessary to limit memory usage. The VM, are and
VM data are now initialized in the multi_map core, and passed on
to the generators as otherwise multiple data arrays were created
(one for the shadow caster, one of the generator, one to remove
the shadow caster again) and multiple calls to set_data and
write_to_map... This is also much better in case generators
are chained (i.e. multiple generators being called within a
single mapgen on_generated call)
2018-07-22 14:24:43 +02:00
multi_map_core Completely different approach to the underground lighting problem 2018-07-22 14:24:43 +02:00
multi_map_generators Completely different approach to the underground lighting problem 2018-07-22 14:24:43 +02:00
LICENSE Moved licensing around a bit. Committing levels code. 2018-07-19 11:48:34 +02:00
README.md Initial commit 2018-07-12 23:10:28 +02:00
modpack.txt Turned into a modpack, supplying simple mapgen. Changed to work on chunk 2018-07-17 21:16:37 +02:00

README.md

multi_map

Mulitple layers of map generation for Minetest