mcl_multi_map/multi_map_generators
evrooije aa9c3c4921 Added global noise/ map functionality, allowing generators to
register their 2D noises with multi_map globally and retrieve
them during map generation. multi_map takes care of reusing last
cached map in case the same layer is used for performance/ memory
reasons. In addition, it prepares an array of parameters so that
the noises can be used in any layer (truly availble globally) with
seeds different for each layer (but based on the seed passed
during registration via random seeding). Placeholder for global
3D maps added, but not implemented yet.
2018-07-23 01:04:07 +02:00
..
textures Moved licensing around a bit. Committing levels code. 2018-07-19 11:48:34 +02:00
LICENSE License fixes 2018-07-19 12:01:13 +02:00
README.md Created framework for supporting multiple map generators per layer, with 2018-07-18 23:22:18 +02:00
depends.txt Created framework for supporting multiple map generators per layer, with 2018-07-18 23:22:18 +02:00
init.lua Moved licensing around a bit. Committing levels code. 2018-07-19 11:48:34 +02:00
mmgen_levels.lua Completely different approach to the underground lighting problem 2018-07-22 14:24:43 +02:00
mmgen_lvm_example.lua Moved licensing around a bit. Committing levels code. 2018-07-19 11:48:34 +02:00
mmgen_simple.lua Forgot one reference to multi_map.c_air 2018-07-22 18:37:38 +02:00
mmgen_testauri.lua Added global noise/ map functionality, allowing generators to 2018-07-23 01:04:07 +02:00

README.md

mm_testauri_mountain

Multi map generator for Proxima Testauri subgame