register their 2D noises with multi_map globally and retrieve them during map generation. multi_map takes care of reusing last cached map in case the same layer is used for performance/ memory reasons. In addition, it prepares an array of parameters so that the noises can be used in any layer (truly availble globally) with seeds different for each layer (but based on the seed passed during registration via random seeding). Placeholder for global 3D maps added, but not implemented yet. |
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.. | ||
textures | ||
LICENSE | ||
README.md | ||
depends.txt | ||
init.lua | ||
mmgen_levels.lua | ||
mmgen_lvm_example.lua | ||
mmgen_simple.lua | ||
mmgen_testauri.lua |
README.md
mm_testauri_mountain
Multi map generator for Proxima Testauri subgame