mcl_multi_map/multi_map_generators/mmgen_levels.lua

176 lines
4.7 KiB
Lua

mmgen_levels = {}
-- levels 0.2.6
-- bugfixes: rename luxoff to luxore, remove 'local' from nobj_s
-- Parameters
local TERSCA = 96
local TSPIKE = 1.2
local SPIKEAMP = 2000
local TSTONE = 0.04
local STABLE = 2
local FLOATPER = 512
local FLOATFAC = 2
local FLOATOFF = -0.2
local YSURFMAX = 256
local YSAND = 4
local YWATER = 1
local YSURFCEN = 0
local YSURFMIN = -256
local YUNDERCEN = -512
local YLAVA = -528
local UNDERFAC = 0.0001
local UNDEROFF = -0.2
local LUXCHA = 1 / 9 ^ 3
-- Stuff
local floatper = math.pi / FLOATPER
-- Generate function
function mmgen_levels.generate(current_layer, vm, area, data, minp, maxp, offset_minp, offset_maxp, param,seed)
if not params then params = {} end
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local oy1 = offset_maxp.y
local oy0 = offset_minp.y
local c_stone = minetest.get_content_id("mcl_core:stone")
local c_sand = minetest.get_content_id("mcl_core:sand")
local c_water = minetest.get_content_id("mcl_core:water_source")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_luxore = minetest.get_content_id("mcl_core:stone_with_diamond")
local sidelen = x1 - x0 + 1
local ystride = sidelen + 32
--local zstride = ystride ^ 2
local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
local chulens2d = {x=sidelen, y=sidelen, z=1}
local minpos3d = {x=x0, y=y0-16, z=z0}
local minpos2d = {x=x0, y=z0}
local nvals_terrain = multi_map.get_global_3dmap_flat("terrain", chulens3d, minpos3d)
local nvals_spike = multi_map.get_global_2dmap_flat("spike", chulens2d, minpos2d)
local ni3d = 1
local ni2d = 1
local stable = {}
local under = {}
for z = z0, z1 do
for x = x0, x1 do
local si = x - x0 + 1
stable[si] = 0
end
local relative_y = oy0 - 16
for y = y0 - 16, y1 + 1 do
local vi = area:index(x0, y, z)
for x = x0, x1 do
local si = x - x0 + 1
local viu = vi - ystride
local n_terrain = nvals_terrain[ni3d]
local n_spike = nvals_spike[ni2d]
local spikeoff = 0
if n_spike > (params.tspike or TSPIKE) then
spikeoff = (n_spike - (params.tspike or TSPIKE)) ^ 4 * (params.spikeamp or SPIKEAMP)
end
local grad = ((params.ysurfcen or YSURFCEN) - relative_y) / (params.tersca or TERSCA) + spikeoff
if relative_y > (params.ysurfmax or YSURFMAX) then
grad = math.max(
(-1 * (params.floatfac or FLOATFAC)) * math.abs(math.cos((relative_y - (params.ysurfmax or YSURFMAX)) * floatper)),
grad
)
elseif relative_y < (params.ysurfmin or YSURFMIN) then
grad = math.min(
(params.underfac or UNDERFAC) * (relative_y - (params.yundercen or YUNDERCEN)) ^ 2 + (params.underoff or UNDEROFF),
grad
)
end
local density = n_terrain + grad
if y < y0 then
if density >= (params.tstone or TSTONE) then
stable[si] = stable[si] + 1
elseif density <= 0 then
stable[si] = 0
end
if y == y0 - 1 then
local nodid = data[vi]
if nodid == c_stone
or nodid == c_sand
or nodid == c_grass
or nodid == c_dirt
or nodid == c_luxore then
stable[si] = STABLE
end
end
elseif y >= y0 and y <= y1 then
if density >= (params.tstone or TSTONE) then
if math.random() < (params.luxcha or LUXCHA) and relative_y < (params.ysurfmin or YSURFMIN)
and density < 0.01 and data[viu] == c_stone then
data[vi] = c_luxore
else
data[vi] = c_stone
end
stable[si] = stable[si] + 1
under[si] = 0
elseif density > 0 and density < (params.tstone or TSTONE)
and stable[si] >= (params.stable or STABLE) and relative_y > (params.ysurfmin or YSURFMIN) then
if relative_y <= (params.ysand or YSAND) then
data[vi] = c_sand
under[si] = 0
else
--data[vi] = c_dirt
under[si] = 1
end
elseif relative_y > (params.ysurfmin or YSURFMIN) and relative_y <= (params.ywater or YWATER) then
data[vi] = c_water
stable[si] = 0
under[si] = 0
elseif relative_y <= (params.ylava or YLAVA) then
data[vi] = c_lava
stable[si] = 0
under[si] = 0
else -- air, possibly just above surface
if under[si] == 1 then
--data[viu] = c_grass
end
stable[si] = 0
under[si] = 0
end
elseif y == y1 + 1 then
if density <= 0 and relative_y > (params.ywater or YWATER) then -- air, possibly just above surface
if under[si] == 1 then
--data[viu] = c_grass
end
end
end
ni3d = ni3d + 1
ni2d = ni2d + 1
vi = vi + 1
end
ni2d = ni2d - sidelen
relative_y = relative_y + 1
end
ni2d = ni2d + sidelen
end
end