multi_map = {} multi_map.number_of_layers = 24 multi_map.layer_height_chunks = 32 multi_map.layer_height = multi_map.layer_height_chunks * 80 multi_map.map_height = 61840 multi_map.map_min = -30912 multi_map.map_max = 30927 multi_map.half_layer_height = multi_map.layer_height / 2 multi_map.current_layer = nil multi_map.bedrock = "multi_map_core:bedrock" multi_map.skyrock = "multi_map_core:skyrock" multi_map.generate_bedrock = true multi_map.generate_skyrock = true multi_map.generators = {} multi_map.fallback_generator = nil function multi_map.set_current_layer(y) for l = 0, multi_map.number_of_layers do if y >= multi_map.map_min + (l * multi_map.layer_height) and y < multi_map.map_min + ((l + 1) * multi_map.layer_height) then multi_map.current_layer = l end end end function multi_map.get_offset_y(y) local center_point = multi_map.map_min + (multi_map.current_layer * multi_map.layer_height) + multi_map.half_layer_height return y - center_point end function multi_map.register_fallback_generator(...) local arg = {...} local generator local arguments if arg[2] then generator = arg[1] arguments = arg[2] else generator = arg[1] end multi_map.fallback_generator = { generator = generator, arguments = arguments } end function multi_map.register_generator(...) local arg = {...} local position local generator local arguments if arg[3] then position = arg[1] generator = arg[2] arguments = arg[3] print(arguments) elseif arg[2] then if type(arg[1]) == "function" then generator = arg[1] arguments = arg[2] else position = arg[1] generator = arg[2] end else generator = arg[1] end if not position then for i = 0, multi_map.number_of_layers - 1 do local t = multi_map.generators[i] if not t then t = {} multi_map.generators[i] = t end table.insert(t, { generator = generator, arguments = arguments }) end else local t = multi_map.generators[position] if not t then t = {} multi_map.generators[position] = t end table.insert(t, { generator = generator, arguments = arguments }) end end function multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, content_id) for z = minp.z, maxp.z do for y = minp.y, maxp.y do local vi = area:index(minp.x, y, z) for x = minp.x, maxp.x do vm_data[vi] = content_id vi = vi + 1 end end end end local firstrun = true -- Global helpers for mapgens multi_map.c_stone = nil multi_map.c_sandstone = nil multi_map.c_air = nil multi_map.c_water = nil multi_map.c_lava = nil multi_map.c_bedrock = nil multi_map.c_skyrock = nil minetest.register_on_mapgen_init(function(mapgen_params) if multi_map.number_of_layers * multi_map.layer_height > multi_map.map_height then minetest.log("error", "Number of layers for the given layer height exceeds map height!") end end) minetest.register_on_generated(function(minp, maxp) if firstrun then multi_map.c_stone = minetest.get_content_id("default:stone") multi_map.c_sandstone = minetest.get_content_id("default:sandstone") multi_map.c_air = minetest.get_content_id("air") multi_map.c_water = minetest.get_content_id("default:water_source") multi_map.c_lava = minetest.get_content_id("default:lava_source") multi_map.c_bedrock = minetest.get_content_id(multi_map.bedrock) multi_map.c_skyrock = minetest.get_content_id(multi_map.skyrock) firstrun = false end multi_map.set_current_layer(minp.y) local sidelen = maxp.x - minp.x + 1 if multi_map.current_layer >= multi_map.number_of_layers then return end local offset_minp = { x = minp.x, y = multi_map.get_offset_y(minp.y), z = minp.z } local offset_maxp = { x = maxp.x, y = multi_map.get_offset_y(maxp.y), z = maxp.z } if multi_map.generate_bedrock and multi_map.map_min + (multi_map.layer_height * multi_map.current_layer) == minp.y then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local vm_data = vm:get_data() multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_bedrock) vm:set_data(vm_data) vm:calc_lighting(false) vm:write_to_map(false) elseif multi_map.generate_skyrock and (multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 80 == minp.y or multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 160 == minp.y ) then local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local vm_data = vm:get_data() multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_skyrock) vm:set_lighting({day=15, night=0}) vm:set_data(vm_data) vm:calc_lighting(false) vm:write_to_map(false) else local t = multi_map.generators[multi_map.current_layer] if not t then if multi_map.fallback_generator then multi_map.fallback_generator.generator(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp, multi_map.fallback_generator.arguments) else minetest.log("error", "Generator for layer "..multi_map.current_layer.." missing and no fallback specified, exiting mapgen!") return end else for i,f in ipairs(t) do f.generator(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp, f.arguments) end end end end) minetest.register_node("multi_map_core:skyrock", { description = "Multi Map Impenetrable Skyblock", drawtype = "airlike", is_ground_content = false, sunlight_propagates = true, walkable = true, pointable = false, diggable = false, climbable = false, paramtype = "light", }) minetest.register_node("multi_map_core:bedrock", { description = "Multi Map Impenetrable Bedrock", drawtype = "normal", tiles ={"multi_map_bedrock.png"}, is_ground_content = false, walkable = true, pointable = false, diggable = false, climbable = false, })