Commit Graph

7 Commits

Author SHA1 Message Date
cora 63002f643f initial fixes to make multi map work with mcl 2022-03-24 22:01:05 +01:00
evrooije 423c153e47 Fixed missing test on the simple generators params (nil check),
parameterized the levels generator settings so they can now be
passed on generator registration, changed levels local noises to
global noises. Fixed HUD offset issue, where it would show the
wrong zone and relative coordinates off by 1. Added support for
per layer specific settings such as enabling/ disabling bedrock
or skyrock per layer, overriding certain other settings or
behavior, etc.
2018-08-03 12:30:42 +02:00
evrooije e29ad477ea First (non-functional) cut at the layer wrapping code. Added some
additional hooks to control the core, overriding bedrock and
skyrock generation. Shadow caster can now be enabled/ disabled.
2018-07-28 20:45:53 +02:00
evrooije b6338b55eb Forgot one reference to multi_map.c_air 2018-07-22 18:37:38 +02:00
evrooije 9c5dc8eec4 Updated mmgen_simple to use the new callback parameters and the
content id cache
2018-07-22 18:34:44 +02:00
evrooije 2c2cba19ee Introduced the ability to register a fallback or layer generator with
arguments, updated simple generator to allow switching between different
content ids for the terrain generation, i.e. it can now switch between
stone and sandstone (the one registered is sandstone, the fallback does
not specify arguments during registration so it uses a default, stone).
2018-07-19 00:11:59 +02:00
evrooije 35d768d79f Created framework for supporting multiple map generators per layer, with
a fallback (or default if need be) generator in case no layer specified
generator is found. Added sample/ basis mod to demonstrate registration
of map generators. Rewrote Proxima Testauri map generator to conform to
multi_map, simple map generator is fallback in demo. Testauri now uses
a single noise which increases generation time but reduces memory usage.
To try and reduce generation time, it keeps track of the last layer used
and based on that will not reinitialize unless the layer changes.
2018-07-18 23:22:18 +02:00