Further tweaking of the skyrock and bedrock layers, fixes in lighting
and another refactoring with a first cut of a multi_map class and API
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27
init.lua
27
init.lua
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@ -1,11 +1,38 @@
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multi_map = {}
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multi_map.number_of_layers = 32
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multi_map.day_light = 15
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multi_map.night_light = 0
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multi_map.bedrock = "multi_map:bedrock"
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multi_map.skyrock = "multi_map:skyrock"
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multi_map.water_height = 0
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multi_map.seed = 835726
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multi_map.layer_height = 65535 / multi_map.number_of_layers
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multi_map.half_layer_height = multi_map.layer_height / 2
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function multi_map.get_current_layer(y)
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for l = (multi_map.number_of_layers / -2), (multi_map.number_of_layers / 2) do
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if y >= (l * layer_height) - half_layer_height and y < (l * layer_height) + half_layer_height then
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return l
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end
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end
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end
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function multi_map.get_offset_y(y)
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return y - (multi_map.get_current_layer(y) * multi_map.layer_height)
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end
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minetest.register_node("multi_map:skyrock", {
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description = "Multi Map Impenetrable Skyblock",
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drawtype = "airlike",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = true,
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pointable = false,
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diggable = false,
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climbable = false,
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paramtype = "light",
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})
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minetest.register_node("multi_map:bedrock", {
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13
mapgen.lua
13
mapgen.lua
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@ -202,6 +202,7 @@ minetest.register_on_generated(function(minp, maxp)
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local nixz = 1
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local worm_started = false
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local supress_shadow = false
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for z = minp.z, maxp.z do
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local niz
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@ -216,10 +217,11 @@ minetest.register_on_generated(function(minp, maxp)
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height = height + layers[current_layer].mountain_peak_2dmap[nixz]
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end
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if (layer_height * current_layer) - half_layer_height <= y and y <= (layer_height * current_layer) - half_layer_height + (sidelen / 2) then
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if (layer_height * current_layer) + half_layer_height < y and y <= (layer_height * current_layer) + half_layer_height + sidelen then
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vm_data[vi] = c_bedrock
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elseif (layer_height * current_layer) + half_layer_height - (sidelen * 5) <= y and y <= (layer_height * current_layer) + half_layer_height then
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elseif (layer_height * current_layer) + half_layer_height - (sidelen * 2) <= y and y <= (layer_height * current_layer) + half_layer_height then
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vm_data[vi] = c_skyrock
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supress_shadow = true
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elseif y <= height + (layer_height * current_layer) then
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-- if math.abs(cave_3dmap[nixyz]) < 10 then -- + (y / 400) then
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vm_data[vi] = c_stone
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@ -244,10 +246,13 @@ minetest.register_on_generated(function(minp, maxp)
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nixz = nixz + sidelen
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end
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vm:set_data(vm_data)
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vm:set_lighting({day=settings.day_light, night=settings.night_light})
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vm:update_liquids()
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if supress_shadow then
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vm:calc_lighting(false)
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vm:write_to_map(false)
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else
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vm:calc_lighting()
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vm:write_to_map()
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end
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end)
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