Turned into a modpack, supplying simple mapgen. Changed to work on chunk
boundaries. Current version does not call the registered mapgen yet, and simple mapgen is part of core (to be moved)
This commit is contained in:
parent
f643ce0700
commit
d5d4520b2e
50
init.lua
50
init.lua
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multi_map = {}
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multi_map.number_of_layers = 32
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multi_map.day_light = 15
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multi_map.night_light = 0
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multi_map.bedrock = "multi_map:bedrock"
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multi_map.skyrock = "multi_map:skyrock"
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multi_map.water_height = 0
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multi_map.seed = 835726
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multi_map.layer_height = 65535 / multi_map.number_of_layers
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multi_map.half_layer_height = multi_map.layer_height / 2
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function multi_map.get_current_layer(y)
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for l = (multi_map.number_of_layers / -2), (multi_map.number_of_layers / 2) do
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if y >= (l * layer_height) - half_layer_height and y < (l * layer_height) + half_layer_height then
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return l
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end
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end
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end
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function multi_map.get_offset_y(y)
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return y - (multi_map.get_current_layer(y) * multi_map.layer_height)
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end
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minetest.register_node("multi_map:skyrock", {
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description = "Multi Map Impenetrable Skyblock",
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drawtype = "airlike",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = true,
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pointable = false,
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diggable = false,
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climbable = false,
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paramtype = "light",
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})
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minetest.register_node("multi_map:bedrock", {
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description = "Multi Map Impenetrable Bedrock",
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drawtype = "normal",
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tiles ={"multi_map_bedrock.png"},
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is_ground_content = false,
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walkable = true,
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pointable = false,
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diggable = false,
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climbable = false,
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})
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local mod_path = minetest.get_modpath("multi_map")
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dofile(mod_path.."/mapgen.lua")
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258
mapgen.lua
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mapgen.lua
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@ -1,258 +0,0 @@
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local settings = {}
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local layers = {}
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settings.number_of_layers = 32
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settings.day_light = 15
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settings.night_light = 0
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settings.bedrock = "multi_map:bedrock"
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settings.skyrock = "multi_map:skyrock"
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settings.water_height = 0
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settings.seed = 835726
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math.randomseed(settings.seed)
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for i = settings.number_of_layers / -2, settings.number_of_layers / 2 do
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local height_map_seed = math.random(-1000000000000, 1000000000000)
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local terrain_type_seed = math.random(-1000000000000, 1000000000000)
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local mountain_peak_seed = math.random(-1000000000000, 1000000000000)
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layers[i] = {
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height_map_params = {
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offset = 0,
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scale = 50,
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spread = {x=2048, y=2048, z=2048},
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seed = height_map_seed,
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octaves = 7,
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persist = 0.7
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},
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height_map = nil,
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height_map_2dmap = {},
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terrain_type_params = {
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offset = 2.5,
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scale = 2.5,
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spread = {x=1024, y=1024, z=1024},
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seed = terrain_type_seed,
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octaves = 6,
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persist = 0.6
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},
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terrain_type_map = nil,
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terrain_type_2dmap = {},
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mountain_peak_params = {
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offset = -75,
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scale = 125,
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spread = {x=256, y=256, z=256},
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seed = mountain_peak_seed,
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octaves = 7,
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persist = 0.6
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},
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mountain_peak_map = nil,
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mountain_peak_2dmap = {},
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}
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end
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settings.cave_seed = 6568239
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local layer_height = 65535 / settings.number_of_layers
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local half_layer_height = layer_height / 2
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-- Base terrain is the lower frequency, lower amplitude noise
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-- Terrain type is a multiplier that can dampen terrain to make
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-- flat plains, hills or mountains
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-- Mountain peak generates peaks when greater than zero, making
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-- jagged and rugged peaks on the surface or mountain tops
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--local height_map
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--local terrain_type_map
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--local mountain_peak_map
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local lake_map
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--local height_map_2dmap = {}
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--local terrain_type_2dmap = {}
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--local mountain_peak_2dmap = {}
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local lake_3dmap = {}
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local cave_map
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local perlin_worm_start_map
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local perlin_worm_yaw_map
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local perlin_worm_pitch_map
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local cave_3dmap = {}
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local perlin_worm_start_3dmap = {}
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local perlin_worm_yaw_3dmap = {}
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local perlin_worm_pitch_3dmap = {}
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local perlin_worms = {}
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--local height_map_params = {
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-- offset = 0,
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-- scale = 50,
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-- spread = {x=2048, y=2048, z=2048},
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-- seed = settings.height_map_seed,
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-- octaves = 7,
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-- persist = 0.7
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--}
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--local terrain_type_params = {
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-- offset = 2.5,
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-- scale = 2.5,
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-- spread = {x=1024, y=1024, z=1024},
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-- seed = settings.terrain_type_seed,
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-- octaves = 6,
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-- persist = 0.6
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--}
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--local mountain_peak_params = {
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-- offset = -75,
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-- scale = 125,
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-- spread = {x=256, y=256, z=256},
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-- seed = settings.mountain_peak_seed,
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-- octaves = 7,
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-- persist = 0.6
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--}
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local lake_params = {
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offset = 0,
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scale = 125,
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spread = {x=256, y=256, z=256},
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seed = settings.lake_seed,
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octaves = 6,
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persist = 0.6
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}
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local cave_params = {
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offset = 0,
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scale = 10,
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spread = {x=128, y=128, z=128},
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seed = settings.cave_seed,
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octaves = 5,
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persist = 0.8
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}
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local perlin_worm_start_params = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=256, z=256},
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seed = settings.perlin_worm_start_seed,
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octaves = 7,
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persist = 0.7
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}
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minetest.register_on_generated(function(minp, maxp)
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local c_stone = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id("default:water_source")
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local c_bedrock = minetest.get_content_id(settings.bedrock)
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local c_skyrock = minetest.get_content_id(settings.skyrock)
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local current_layer = nil
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for l = (settings.number_of_layers / -2), (settings.number_of_layers / 2) do
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if minp.y >= (l * layer_height) - half_layer_height and minp.y < (l * layer_height) + half_layer_height then
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current_layer = l
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break
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end
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end
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if not current_layer then
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minetest.log("error", "Could not determine current multi_map layer, exiting mapgen!")
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return
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end
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local sidelen = maxp.x - minp.x + 1
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local blocklen = sidelen / 5
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--3d
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local chulenxyz = {x = sidelen, y = sidelen, z = sidelen}
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--2d
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local chulenxz = {x = sidelen, y = sidelen, z = 1}
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local minposxyz = {x = minp.x, y = minp.y - 1, z = minp.z}
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local minposxz = {x = minp.x, y = minp.z}
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-- strides for voxelmanip
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local ystridevm = sidelen + 32
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local zstridevm = ystridevm ^ 2
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local vm_data = vm:get_data()
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layers[current_layer].height_map = layers[current_layer].height_map or
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minetest.get_perlin_map(layers[current_layer].height_map_params, chulenxz)
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layers[current_layer].terrain_type_map = layers[current_layer].terrain_type_map or
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minetest.get_perlin_map(layers[current_layer].terrain_type_params, chulenxz)
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layers[current_layer].mountain_peak_map = layers[current_layer].mountain_peak_map or
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minetest.get_perlin_map(layers[current_layer].mountain_peak_params, chulenxz)
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cave_map = cave_map or minetest.get_perlin_map(cave_params, chulenxyz)
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perlin_worm_start_map = perlin_worm_start_map or minetest.get_perlin_map(perlin_worm_start_params, chulenxyz)
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layers[current_layer].height_map:get2dMap_flat(minposxz, layers[current_layer].height_map_2dmap)
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layers[current_layer].terrain_type_map:get2dMap_flat(minposxz, layers[current_layer].terrain_type_2dmap)
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layers[current_layer].mountain_peak_map:get2dMap_flat(minposxz, layers[current_layer].mountain_peak_2dmap)
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cave_map:get3dMap_flat(minposxyz, cave_3dmap)
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perlin_worm_start_map:get3dMap_flat(minposxyz, perlin_worm_start_3dmap)
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-- 3D perlinmap indexes
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local nixyz = 1
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-- 2D perlinmap indexes
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local nixz = 1
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local worm_started = false
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local supress_shadow = false
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for z = minp.z, maxp.z do
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local niz
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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local nix
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local terrain_type = layers[current_layer].terrain_type_2dmap[nixz]
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local height = terrain_type * layers[current_layer].height_map_2dmap[nixz]
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if layers[current_layer].mountain_peak_2dmap[nixz] > 0 then
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height = height + layers[current_layer].mountain_peak_2dmap[nixz]
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end
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if (layer_height * current_layer) + half_layer_height < y and y <= (layer_height * current_layer) + half_layer_height + sidelen then
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vm_data[vi] = c_bedrock
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elseif (layer_height * current_layer) + half_layer_height - (sidelen * 2) <= y and y <= (layer_height * current_layer) + half_layer_height then
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vm_data[vi] = c_skyrock
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supress_shadow = true
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elseif y <= height + (layer_height * current_layer) then
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-- if math.abs(cave_3dmap[nixyz]) < 10 then -- + (y / 400) then
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vm_data[vi] = c_stone
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-- else
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-- vm_data[vi] = c_air
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-- end
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elseif y <= (layer_height * current_layer) + settings.water_height then
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vm_data[vi] = c_water
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end
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-- Increment noise index.
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nixyz = nixyz + 1
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nixz = nixz + 1
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-- Increment voxelmanip index along x row.
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-- The voxelmanip index increases by 1 when
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-- moving by 1 node in the +x direction.
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vi = vi + 1
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end
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nixz = nixz - sidelen
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end
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nixz = nixz + sidelen
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end
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vm:set_data(vm_data)
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vm:update_liquids()
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if supress_shadow then
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vm:calc_lighting(false)
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vm:write_to_map(false)
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else
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vm:calc_lighting()
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vm:write_to_map()
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end
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end)
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multi_map = {}
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multi_map.number_of_layers = 24
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multi_map.layer_height_chunks = 32
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multi_map.layer_height = multi_map.layer_height_chunks * 80
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multi_map.map_height = 61840
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multi_map.map_min = -30912
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multi_map.map_max = 30927
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multi_map.half_layer_height = multi_map.layer_height / 2
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multi_map.current_layer = nil
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multi_map.bedrock = "multi_map:bedrock"
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multi_map.skyrock = "multi_map:skyrock"
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multi_map.generate_bedrock = true
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multi_map.generate_skyrock = true
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multi_map.generators = {}
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function multi_map.set_current_layer(y)
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for l = 0, multi_map.number_of_layers do
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if y >= multi_map.map_min + (l * multi_map.layer_height)
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and y < multi_map.map_min + ((l + 1) * multi_map.layer_height)
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then
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multi_map.current_layer = l
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end
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end
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end
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function multi_map.get_offset_y(y)
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local center_point = multi_map.map_min + (multi_map.current_layer * multi_map.layer_height) + multi_map.half_layer_height
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return y - center_point
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end
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function multi_map.append_generator(generator)
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table.insert(multi_map.generators, generator)
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end
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function multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, content_id, light_data, light_level)
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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vm_data[vi] = content_id
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if light_data then
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light_data[vi] = light_level
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end
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vi = vi + 1
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end
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end
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end
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end
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local firstrun = true
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-- Global helpers for mapgens
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multi_map.c_stone = nil
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multi_map.c_air = nil
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multi_map.c_water = nil
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multi_map.c_bedrock = nil
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multi_map.c_skyrock = nil
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minetest.register_on_mapgen_init(function(mapgen_params)
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if multi_map.number_of_layers * multi_map.layer_height > multi_map.map_height then
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minetest.log("error", "Number of layers for the given layer height exceeds map height!")
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end
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end)
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minetest.register_on_generated(function(minp, maxp)
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-- if firstrun then
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multi_map.c_stone = minetest.get_content_id("default:stone")
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multi_map.c_air = minetest.get_content_id("air")
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multi_map.c_water = minetest.get_content_id("default:water_source")
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multi_map.c_bedrock = minetest.get_content_id(multi_map.bedrock)
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multi_map.c_skyrock = minetest.get_content_id(multi_map.skyrock)
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firstrun = false
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-- end
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multi_map.set_current_layer(minp.y)
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local sidelen = maxp.x - minp.x + 1
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local offset_minp = { x = minp.x, y = multi_map.get_offset_y(minp.y), z = minp.z }
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local offset_maxp = { x = maxp.x, y = multi_map.get_offset_y(maxp.y), z = maxp.z }
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if multi_map.generate_bedrock and
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multi_map.map_min + (multi_map.layer_height * multi_map.current_layer) == minp.y
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then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local vm_data = vm:get_data()
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multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_bedrock)
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vm:set_data(vm_data)
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vm:calc_lighting(false)
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vm:write_to_map(false)
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elseif multi_map.generate_skyrock
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and (multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 80 == minp.y or
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multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 160 == minp.y
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)
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then
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print("Generating skyrock at y = "..minp.y)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local vm_data = vm:get_data()
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multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_skyrock)
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vm:set_data(vm_data)
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vm:calc_lighting(false)
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vm:write_to_map(false)
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else
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local vm_data = vm:get_data()
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local light_data = vm:get_light_data()
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print(offset_minp.y)
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if offset_minp.y >= 0 then
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multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_air)
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vm:set_lighting({day=15, night=0})
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else
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multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_stone, light_data, 0)
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end
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vm:set_data(vm_data)
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vm:calc_lighting()
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vm:write_to_map()
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-- for i,f in ipairs(multi_map.generators) do
|
||||
-- f(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp)
|
||||
-- end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_node("multi_map:skyrock", {
|
||||
description = "Multi Map Impenetrable Skyblock",
|
||||
drawtype = "airlike",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
climbable = false,
|
||||
paramtype = "light",
|
||||
})
|
||||
|
||||
minetest.register_node("multi_map:bedrock", {
|
||||
description = "Multi Map Impenetrable Bedrock",
|
||||
drawtype = "normal",
|
||||
tiles ={"multi_map_bedrock.png"},
|
||||
is_ground_content = false,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
climbable = false,
|
||||
})
|
Before Width: | Height: | Size: 804 B After Width: | Height: | Size: 804 B |
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2018 Emiel van Rooijen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1,2 @@
|
|||
# mm_testauri_mountain
|
||||
Multi map generator for Proxima Testauri subgame
|
|
@ -0,0 +1 @@
|
|||
multi_map
|
|
@ -0,0 +1,252 @@
|
|||
-- levels 0.2.6
|
||||
-- bugfixes: rename luxoff to luxore, remove 'local' from nobj_s
|
||||
|
||||
-- Parameters
|
||||
|
||||
local TERSCA = 96
|
||||
local TSPIKE = 1.2
|
||||
local SPIKEAMP = 2000
|
||||
local TSTONE = 0.04
|
||||
local STABLE = 2
|
||||
|
||||
local FLOATPER = 512
|
||||
local FLOATFAC = 2
|
||||
local FLOATOFF = -0.2
|
||||
|
||||
local YSURFMAX = 256
|
||||
local YSAND = 4
|
||||
local YWATER = 1
|
||||
local YSURFCEN = 0
|
||||
local YSURFMIN = -256
|
||||
|
||||
local YUNDERCEN = -512
|
||||
local YLAVA = -528
|
||||
local UNDERFAC = 0.0001
|
||||
local UNDEROFF = -0.2
|
||||
local LUXCHA = 1 / 9 ^ 3
|
||||
|
||||
-- Noise parameters
|
||||
|
||||
-- 3D noise
|
||||
|
||||
local np_terrain = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=384, y=192, z=384},
|
||||
seed = 5900033,
|
||||
octaves = 5,
|
||||
persist = 0.63,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
-- 2D noise
|
||||
|
||||
local np_spike = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=128, y=128, z=128},
|
||||
seed = -188900,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
lacunarity = 2.0,
|
||||
flags = "noeased"
|
||||
}
|
||||
|
||||
-- Nodes
|
||||
|
||||
minetest.register_node("mm_testauri_mountains:grass", {
|
||||
description = "Grass",
|
||||
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
|
||||
groups = {crumbly=3},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.25},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("mm_testauri_mountains:dirt", {
|
||||
description = "Dirt",
|
||||
tiles = {"default_dirt.png"},
|
||||
groups = {crumbly=3},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mm_testauri_mountains:luxore", {
|
||||
description = "Lux Ore",
|
||||
tiles = {"levels_luxore.png"},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
-- Stuff
|
||||
|
||||
local floatper = math.pi / FLOATPER
|
||||
|
||||
-- Set mapgen parameters
|
||||
|
||||
minetest.register_on_mapgen_init(function(mgparams)
|
||||
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
|
||||
end)
|
||||
|
||||
-- Initialize noise objects to nil
|
||||
|
||||
local nobj_terrain = nil
|
||||
local nobj_spike = nil
|
||||
|
||||
-- On generated function
|
||||
|
||||
function generate(current_layer, minp, maxp, offset_minp, offset_maxp)
|
||||
-- local t0 = os.clock()
|
||||
local x1 = maxp.x
|
||||
local y1 = maxp.y
|
||||
local z1 = maxp.z
|
||||
local x0 = minp.x
|
||||
local y0 = minp.y
|
||||
local z0 = minp.z
|
||||
local ox1 = offset_maxp.x
|
||||
local oy1 = offset_maxp.y
|
||||
local oz1 = offset_maxp.z
|
||||
local ox0 = offset_minp.x
|
||||
local oy0 = offset_minp.y
|
||||
local oz0 = offset_minp.z
|
||||
-- print ("[levels] chunk minp ("..x0.." "..y0.." "..z0..")")
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
local c_stone = minetest.get_content_id("default:stone")
|
||||
local c_sand = minetest.get_content_id("default:sand")
|
||||
local c_water = minetest.get_content_id("default:water_source")
|
||||
local c_lava = minetest.get_content_id("default:lava_source")
|
||||
|
||||
local c_grass = minetest.get_content_id("mm_testauri_mountains:grass")
|
||||
local c_dirt = minetest.get_content_id("mm_testauri_mountains:dirt")
|
||||
local c_luxore = minetest.get_content_id("mm_testauri_mountains:luxore")
|
||||
|
||||
local sidelen = x1 - x0 + 1
|
||||
local ystride = sidelen + 32
|
||||
--local zstride = ystride ^ 2
|
||||
local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
|
||||
local chulens2d = {x=sidelen, y=sidelen, z=1}
|
||||
local minpos3d = {x=x0, y=y0-16, z=z0}
|
||||
local minpos2d = {x=x0, y=z0}
|
||||
|
||||
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulens3d)
|
||||
nobj_spike = nobj_spike or minetest.get_perlin_map(np_spike, chulens2d)
|
||||
|
||||
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos3d)
|
||||
local nvals_spike = nobj_spike:get2dMap_flat(minpos2d)
|
||||
|
||||
local ni3d = 1
|
||||
local ni2d = 1
|
||||
local stable = {}
|
||||
local under = {}
|
||||
for z = oz0, oz1 do
|
||||
for x = ox0, ox1 do
|
||||
local si = x - ox0 + 1
|
||||
stable[si] = 0
|
||||
end
|
||||
for y = oy0 - 16, oy1 + 1 do
|
||||
local vi = area:index(x0, y, z)
|
||||
for x = ox0, ox1 do
|
||||
local si = x - ox0 + 1
|
||||
local viu = vi - ystride
|
||||
|
||||
local n_terrain = nvals_terrain[ni3d]
|
||||
local n_spike = nvals_spike[ni2d]
|
||||
local spikeoff = 0
|
||||
if n_spike > TSPIKE then
|
||||
spikeoff = (n_spike - TSPIKE) ^ 4 * SPIKEAMP
|
||||
end
|
||||
local grad = (YSURFCEN - y) / TERSCA + spikeoff
|
||||
if y > YSURFMAX then
|
||||
grad = math.max(
|
||||
-FLOATFAC * math.abs(math.cos((y - YSURFMAX) * floatper)),
|
||||
grad
|
||||
)
|
||||
elseif y < YSURFMIN then
|
||||
grad = math.min(
|
||||
UNDERFAC * (y - YUNDERCEN) ^ 2 + UNDEROFF,
|
||||
grad
|
||||
)
|
||||
end
|
||||
local density = n_terrain + grad
|
||||
|
||||
if y < oy0 then
|
||||
if density >= TSTONE then
|
||||
stable[si] = stable[si] + 1
|
||||
elseif density <= 0 then
|
||||
stable[si] = 0
|
||||
end
|
||||
if y == oy0 - 1 then
|
||||
local nodid = data[vi]
|
||||
if nodid == c_stone
|
||||
or nodid == c_sand
|
||||
or nodid == c_grass
|
||||
or nodid == c_dirt
|
||||
or nodid == c_luxore then
|
||||
stable[si] = STABLE
|
||||
end
|
||||
end
|
||||
elseif y >= oy0 and y <= oy1 then
|
||||
if density >= TSTONE then
|
||||
if math.random() < LUXCHA and y < YSURFMIN
|
||||
and density < 0.01 and data[viu] == c_stone then
|
||||
data[vi] = c_luxore
|
||||
else
|
||||
data[vi] = c_stone
|
||||
end
|
||||
stable[si] = stable[si] + 1
|
||||
under[si] = 0
|
||||
elseif density > 0 and density < TSTONE
|
||||
and stable[si] >= STABLE and y > YSURFMIN then
|
||||
if y <= YSAND then
|
||||
data[vi] = c_sand
|
||||
under[si] = 0
|
||||
else
|
||||
data[vi] = c_dirt
|
||||
under[si] = 1
|
||||
end
|
||||
elseif y > YSURFMIN and y <= YWATER then
|
||||
data[vi] = c_water
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif y <= YLAVA then
|
||||
data[vi] = c_lava
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
else -- air, possibly just above surface
|
||||
if under[si] == 1 then
|
||||
data[viu] = c_grass
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
end
|
||||
elseif y == oy1 + 1 then
|
||||
if density <= 0 and y > YWATER then -- air, possibly just above surface
|
||||
if under[si] == 1 then
|
||||
data[viu] = c_grass
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ni3d = ni3d + 1
|
||||
ni2d = ni2d + 1
|
||||
vi = vi + 1
|
||||
end
|
||||
ni2d = ni2d - sidelen
|
||||
end
|
||||
ni2d = ni2d + sidelen
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map(data)
|
||||
vm:update_liquids()
|
||||
|
||||
-- local chugent = math.ceil((os.clock() - t0) * 1000)
|
||||
-- print ("[levels] "..chugent.." ms")
|
||||
end
|
Loading…
Reference in New Issue