Added global noise/ map functionality, allowing generators to
register their 2D noises with multi_map globally and retrieve them during map generation. multi_map takes care of reusing last cached map in case the same layer is used for performance/ memory reasons. In addition, it prepares an array of parameters so that the noises can be used in any layer (truly availble globally) with seeds different for each layer (but based on the seed passed during registration via random seeding). Placeholder for global 3D maps added, but not implemented yet.
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@ -92,6 +92,47 @@ function multi_map.register_fallback_generator(...)
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multi_map.fallback_generator = { generator = generator, arguments = arguments }
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end
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multi_map.global_2d_maps = {}
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multi_map.global_2d_params = {}
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multi_map.global_2d_map_arrays = {}
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local last_used_layer = -1
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function multi_map.register_global_2dmap(name, params)
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math.randomseed(params.seed)
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multi_map.global_2d_params[name] = {}
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multi_map.global_2d_map_arrays[name] = {}
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for i = 0, multi_map.number_of_layers -1 do
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local new_params = {
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offset = params.offset,
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scale = params.scale,
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spread = {x=params.spread.x, y=params.spread.y, z=params.spread.z},
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seed = math.random(-1000000000000, 1000000000000),
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octaves = params.octaves,
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persist = params.persist
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}
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multi_map.global_2d_params[name][i] = new_params
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end
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end
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function multi_map.get_global_2dmap_flat(name, chulenxz, minposxz, current_layer)
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if not current_layer then
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if multi_map.current_layer ~= last_used_layer then
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multi_map.global_2d_maps[name] = minetest.get_perlin_map(multi_map.global_2d_params[name][multi_map.current_layer], chulenxz)
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end
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return multi_map.global_2d_maps[name]:get2dMap_flat(minposxz, multi_map.global_2d_map_arrays[name][multi_map.current_layer])
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else
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if current_layer ~= last_used_layer then
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multi_map.global_2d_maps[name] = minetest.get_perlin_map(multi_map.global_2d_params[name][current_layer], chulenxz)
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end
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return multi_map.global_2d_maps[name]:get2dMap_flat(minposxz, multi_map.global_2d_map_arrays[name][current_layer])
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end
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end
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function multi_map.register_global_3dnoise()
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end
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-- Register a generator for all if position is left out or one layer if position is specified
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-- position = the optional layer for which call this generator
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-- generator = the function to call
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@ -3,61 +3,52 @@ local layers = {}
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mmgen_testauri.water_height = 0
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mmgen_testauri.seed = 835726
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math.randomseed(mmgen_testauri.seed)
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for i = 0, multi_map.number_of_layers -1 do
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local height_map_seed = math.random(-1000000000000, 1000000000000)
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local terrain_type_seed = math.random(-1000000000000, 1000000000000)
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local mountain_peak_seed = math.random(-1000000000000, 1000000000000)
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layers[i] = {
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height_map_params = {
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multi_map.register_global_2dmap(
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"height_map",
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{
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offset = 0,
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scale = 50,
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spread = {x=2048, y=2048, z=2048},
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seed = height_map_seed,
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seed = 6897925,
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octaves = 7,
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persist = 0.7
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},
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terrain_type_params = {
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}
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)
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multi_map.register_global_2dmap(
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"terrain_type",
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{
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offset = 2.5,
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scale = 2.5,
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spread = {x=1024, y=1024, z=1024},
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seed = terrain_type_seed,
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seed = 9414432,
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octaves = 6,
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persist = 0.6
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},
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mountain_peak_params = {
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}
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)
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multi_map.register_global_2dmap(
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"mountain_peak",
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{
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offset = -75,
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scale = 125,
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spread = {x=256, y=256, z=256},
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seed = mountain_peak_seed,
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seed = 21341535,
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octaves = 7,
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persist = 0.6
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},
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}
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end
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)
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mmgen_testauri.cave_seed = 6568239
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mmgen_testauri.lake_seed = 6568239
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local last_layer
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-- Base terrain is the lower frequency, lower amplitude noise
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-- Terrain type is a multiplier that can dampen terrain to make
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-- flat plains, hills or mountains
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-- Mountain peak generates peaks when greater than zero, making
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-- jagged and rugged peaks on the surface or mountain tops
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local height_map
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local terrain_type_map
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local mountain_peak_map
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local lake_map
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local height_map_2dmap = {}
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local terrain_type_2dmap = {}
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local mountain_peak_2dmap = {}
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local lake_3dmap = {}
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local cave_map
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@ -114,18 +105,12 @@ function mmgen_testauri.generate(current_layer, vm, area, vm_data, minp, maxp, o
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local ystridevm = sidelen + 32
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local zstridevm = ystridevm ^ 2
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if last_layer ~= current_layer then
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height_map = minetest.get_perlin_map(layers[current_layer].height_map_params, chulenxz)
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terrain_type_map = minetest.get_perlin_map(layers[current_layer].terrain_type_params, chulenxz)
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mountain_peak_map = minetest.get_perlin_map(layers[current_layer].mountain_peak_params, chulenxz)
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end
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cave_map = cave_map or minetest.get_perlin_map(cave_params, chulenxyz)
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-- perlin_worm_start_map = perlin_worm_start_map or minetest.get_perlin_map(perlin_worm_start_params, chulenxyz)
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height_map:get2dMap_flat(minposxz, height_map_2dmap)
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terrain_type_map:get2dMap_flat(minposxz, terrain_type_2dmap)
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mountain_peak_map:get2dMap_flat(minposxz, mountain_peak_2dmap)
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local height_map_2dmap = multi_map.get_global_2dmap_flat("height_map", chulenxz, minposxz)
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local terrain_type_2dmap = multi_map.get_global_2dmap_flat("terrain_type", chulenxz, minposxz)
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local mountain_peak_2dmap = multi_map.get_global_2dmap_flat("mountain_peak", chulenxz, minposxz)
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cave_map:get3dMap_flat(minposxyz, cave_3dmap)
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-- perlin_worm_start_map:get3dMap_flat(minposxyz, perlin_worm_start_3dmap)
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