235 lines
5.4 KiB
Lua
235 lines
5.4 KiB
Lua
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-- decorations.lua
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local emptynodes = {
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air = true,
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ignore = true,
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}
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local core_cid = minetest.get_content_id
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local function cid(name)
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if not name then
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return
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end
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local result
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pcall(function() --< try
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result = core_cid(name)
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end)
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if not result then
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print("[biomegen] Node " .. name .. " not found!")
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end
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return result
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end
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local function generate_deco_simple(deco, vm, pr, p, ceiling)
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local emin, emax = vm:get_emerged_area()
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local place_offset_y = deco.place_offset_y
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if ceiling then
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if p.y - place_offset_y - deco.height_max < emin.y then
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return 0
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elseif p.y - 1 - place_offset_y > emax.y then
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return 0
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end
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else
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if p.y + place_offset_y + deco.height_max > emax.y then
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return 0
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elseif p.y + 1 + place_offset_y < emin.y then
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return 0
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end
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end
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local decos = deco.decoration
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if #decos == 0 then
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return 0
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end
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local nodename = decos[pr:next(1,#decos)]
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local height = deco.vary_height and pr:next(deco.height, deco.height_max) or deco.height
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local param2 = deco.vary_param2 and pr:next(deco.param2, deco.param2_max) or deco.param2
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local force_placement = deco.flags.force_placement == true
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local direction = ceiling and -1 or 1
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p.y = p.y + place_offset_y * direction
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for i=1, height do
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p.y = p.y + direction
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local node = vm:get_node_at(p)
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if not force_placement and not emptynodes[node.name] then
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break
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end
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node.name = nodename
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node.param2 = param2
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vm:set_node_at(p, node)
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end
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return 1
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end
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local function get_schematic_size(schem)
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if type(schem) == "table" then
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return schem.size
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elseif type(schem) == "string" then
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local mts = io.open(schem)
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if not mts then
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return {x=0, y=0, z=0}
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end
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mts:seek('set', 6)
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local sx1, sx2, sy1, sy2, sz1, sz2 = mts:read(6):byte()
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mts:close()
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return {x=sx1*256+sx2, y=sy1*256+sy2, z=sz1*256+sz2}
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end
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return {x=0, y=0, z=0}
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end
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local function generate_deco_schematic(deco, vm, pr, p, ceiling)
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local force_placement = deco.flags.force_placement == true
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local direction = ceiling and -1 or 1
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if not deco.flags.place_center_y then
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if ceiling then
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local size = get_schematic_size(schem)
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p.y = p.y - deco.place_offset_y - size.y + 1
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else
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p.y = p.y + deco.place_offset_y
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end
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end
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minetest.place_schematic_on_vmanip(vm, p, deco.schematic, deco.rotation, deco.replacements, force_placement, deco.schem_flags)
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return 1
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end
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local function parse_node_list(raw_list)
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if not raw_list then
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return {}
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end
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local ilist = {}
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if type(raw_list) == "string" then
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raw_list = {raw_list}
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end
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for i, node in ipairs(raw_list) do
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if node:sub(1, 6) == "group:" then
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local groupname = node:sub(7, -1)
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for name, ndef in pairs(minetest.registered_nodes) do
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if ndef.groups and ndef.groups[groupname] and ndef.groups[groupname] > 0 then
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local id = cid(name)
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if id then
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ilist[id] = true
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end
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end
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end
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else
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local id = cid(node)
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if id then
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ilist[id] = true
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end
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end
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end
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return ilist
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end
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local function make_decolist()
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local decos = {}
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for i, a in pairs(minetest.registered_decorations) do
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local b = {}
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decos[i] = b
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b.name = a.name or "unnamed " .. i
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b.deco_type = a.deco_type or "simple"
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b.place_on = parse_node_list(a.place_on)
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b.sidelen = a.sidelen or 8
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b.fill_ratio = a.fill_ratio or 0.02
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local np = a.noise_params
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b.use_noise = false
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if np then
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b.use_noise = true
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b.noise = minetest.get_perlin(np)
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end
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b.use_biomes = false
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if a.biomes then
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local biomes_raw = a.biomes
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b.use_biomes = true
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if type(biomes_raw) == "table" then
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local biomes = {}
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b.biomes = biomes
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for i, biome in pairs(biomes_raw) do
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if type(biome) == "number" then
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biome = minetest.get_biome_name(biome)
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end
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biomes[biome] = true
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end
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else
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if type(biomes_raw) == "number" then
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biomes_raw = minetest.get_biome_name(biomes_raw)
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end
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b.biomes = {[biomes_raw] = true}
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end
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end
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b.y_min = a.y_min or -31000
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b.y_max = a.y_max or 31000
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b.spawn_by = parse_node_list(a.spawn_by)
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b.num_spawn_by = a.num_spawn_by or 0
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local flags_raw = a.flags or ""
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local flags = {}
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b.flags = flags
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for i, flag in ipairs(flags_raw:split()) do
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flag = flag:trim()
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local status = true
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if flag:sub(1,2) == "no" then
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flag = flag:sub(3,-1)
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status = false
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end
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flags[flag] = status
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end
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if b.deco_type == "simple" then
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local a_deco = a.decoration
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if type(a_deco) == "string" then
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a_deco = {a_deco}
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end
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local b_deco = {}
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for _, deco in ipairs(a_deco) do
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if cid(deco) then
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table.insert(b_deco, deco)
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end
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end
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b.decoration = b_deco
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b.height = a.height or 1
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b.height_max = math.max(a.height_max or b.height, b.height)
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b.vary_height = b.height < b.height_max
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b.param2 = a.param2 or 0
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b.param2_max = math.max(a.params2_max or b.param2, b.height)
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b.vary_param2 = b.param2 < b.param2_max
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b.place_offset_y = a.place_offset_y or 0
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b.generate = generate_deco_simple
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elseif b.deco_type == "schematic" then
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b.schematic = a.schematic
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b.replacements = a.replacements or {}
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b.rotation = a.rotation or 0
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b.place_offset_y = a.place_offset_y or 0
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local schem_flags = {}
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for _, flag in ipairs({'place_center_x', 'place_center_y', 'place_center_z'}) do
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if flags[flag] then
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table.insert(schem_flags, flag)
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end
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end
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b.schem_flags = table.concat(schem_flags, ',')
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b.generate = generate_deco_schematic
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end
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end
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return decos
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end
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return make_decolist
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