mcl_devtest/biometp/init.lua

69 lines
2.0 KiB
Lua

local current = 0
local biomekeys = {}
local wait = 15
local old_damage = minetest.settings:get_bool("enable_damage")
local stay_near = nil
active = false
minetest.register_on_mods_loaded(function()
for k,_ in pairs(minetest.registered_biomes) do
table.insert(biomekeys,k)
end
end)
local function next_biome()
current = current + 1
if biomekeys[current] and minetest.registered_biomes[biomekeys[current]] then
return minetest.registered_biomes[biomekeys[current]].name
end
current = 0
active = false
end
local function tp_step(n)
local b = next_biome()
if not b then
minetest.chat_send_player(n,"Done! "..tostring(#biomekeys).." biomes visited.")
return
end
if stay_near then
minetest.get_player_by_name(n):set_pos(stay_near)
end
minetest.registered_chatcommands["findbiome"].func(n,b)
local name = minetest.registered_biomes[biomekeys[current]].name
minetest.chat_send_player(n,"("..current.."/"..#biomekeys.."): "..name)
minetest.log("action","[mcl_structures] BIOME: "..name)
if active then minetest.after(wait,tp_step,n) end
end
minetest.register_chatcommand("biometp",{
privs = {debug = true},
description = "Teleports to all biomes successively.",
params = "|<tp interval>|<stay>|<roam>",
func = function(n,p)
local pn = tonumber(p)
if pn and pn > 0 then
wait = pn
return true,"Biometp interval set to "..pn
end
if p == "stay" then
stay_near = vector.round(minetest.get_player_by_name(n):get_pos())
return true,"Staying around "..minetest.pos_to_string(stay_near)
end
if p == "roam" then
stay_near = nil
return true,"Roaming around freely"
end
if not active then
active = true
old_damage = minetest.settings:get_bool("enable_damage")
minetest.settings:set_bool("enable_damage",false)
minetest.after(wait,tp_step,n)
if stay_near then minetest.get_player_by_name(n):set_pos(stay_near) end
return true,"Biometp started ETA: "..#biomekeys * wait / 60 .."mins"
end
active = false
minetest.settings:set_bool("enable_damage",old_damage)
return true,"Biometp stopped"
end
})