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@ -1,7 +1,4 @@
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# MineClone2 Get Comfortable
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# MineClone2 Get Comfortable
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**Migrated, see <https://codeberg.org/rudzik8/mcl_cozy>**
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[![ContentDB](https://content.minetest.net/packages/rudzik8/mcl_cozy/shields/downloads/)](https://content.minetest.net/packages/rudzik8/mcl_cozy/)
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[![ContentDB](https://content.minetest.net/packages/rudzik8/mcl_cozy/shields/downloads/)](https://content.minetest.net/packages/rudzik8/mcl_cozy/)
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Adds commands to /lay or /sit to the MineClone 2/5/a game. Port of good old [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) (originally made for MTG by everamzah) to work with MCL properly and even provide some nice new features!
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Adds commands to /lay or /sit to the MineClone 2/5/a game. Port of good old [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) (originally made for MTG by everamzah) to work with MCL properly and even provide some nice new features!
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18
init.lua
18
init.lua
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@ -41,16 +41,14 @@ minetest.register_globalstep(function(dtime)
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().sneak == true) then
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players[i]:get_player_control().sneak == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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players[i]:set_physics_override({speed=1, jump=1, gravity=1})
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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end
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-- check the node below player (and if it's air, just unmount)
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-- check the node below player (and if it's air, just unmount)
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if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
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if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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players[i]:set_physics_override({speed=1, jump=1, gravity=1})
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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end
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end
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end
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end
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@ -64,15 +62,13 @@ minetest.register_chatcommand("sit", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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player:set_physics_override({speed=1, jump=1, gravity=1})
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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print_action_stand(name)
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else
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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player:set_physics_override({speed=0, jump=0, gravity=0})
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit", 30)
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mcl_player.player_set_animation(player, "sit", 30)
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print_action_sit(name)
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print_action_sit(name)
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@ -88,15 +84,13 @@ minetest.register_chatcommand("lay", {
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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player:set_physics_override({speed=1, jump=1, gravity=1})
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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print_action_stand(name)
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else
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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player:set_physics_override({speed=0, jump=0, gravity=0})
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "lay", 0)
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mcl_player.player_set_animation(player, "lay", 0)
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print_action_lay(name)
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print_action_lay(name)
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2
mod.conf
2
mod.conf
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@ -1,5 +1,5 @@
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name = mcl_cozy
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name = mcl_cozy
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title = MineClone2 Get Comfortable
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title = MineClone2 Get Comfortable
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description = Sit and lay using chat commands
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description = Sit and lay using chat commands
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depends = mcl_player, mcl_playerinfo, playerphysics
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depends = mcl_player, mcl_playerinfo
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optional_depends = mcl_title, mcl_tmp_message
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optional_depends = mcl_title, mcl_tmp_message
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