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No commits in common. "master" and "2022-05-02fix2" have entirely different histories.
master
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2022-05-02
50
.luacheckrc
50
.luacheckrc
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@ -1,50 +0,0 @@
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest","mcl_tmp_message","mcl_player"
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- My mod
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"mcl_cozy",
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default", "sfinv", "creative",
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-- Mineclone
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"mcl_loot", "tga_encoder", "mcl_util", "flowlib", "mcl_sounds", "mcl_autogroup",
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"mcl_events", "biomeinfo", "mcl_damage", "mcl_particles", "mcl_worlds", "mcl_colors",
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"mcl_explosions", "mcl_vars", "controls", "walkover", "mcl_meshhand", "mcl_fovapi",
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"playerphysics", "mcl_hunger", "mcl_death_drop", "mcl_playerplus",
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"mcl_gamemode", "mcl_spawn", "mcl_skins", "mcl_sprint", "mcl_playerinfo",
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"mcl_item_id", "tt", "mcl_craftguide", "doc", "mcl_dripping",
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"mcl_entity_invs", "mcl_item_entity", "mcl_burning",
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"mcl_minecarts", "pillager", "mobs_mc", "sounds",
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"textures", "mcl_mobs", "mcl_paintings",
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"mcl_grindstone", "mcl_walls", "mcl_bamboo",
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"mcl_maps", "mcl_clock", "mcl_end", "mcl_starting_inventory",
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"mcl_bows", "mcl_bows_s", "mcl_dye", "mcl_copper",
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"mcl_flowerpots", "mcl_furnaces", "mcl_farming",
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"mcl_campfires", "mcl_crafting_table", "mcl_doors",
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"mcl_jukebox", "screwdriver", "mcl_itemframes",
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"mcl_heads", "mcl_beacons", "xpanes", "mcl_enchanting",
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"mcl_beds", "mcl_throwing", "mcl_banners", "mcl_mobspawners",
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"mcl_cocoas", "mcl_smithing_table", "mcl_flowers",
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"mcl_core", "mcl_torches", "mcl_target", "mesecon", "mcl_observers",
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"mcl_sculk", "mcl_armor", "mcl_lanterns", "mcl_stairs", "mcl_bells",
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"mcl_hamburger", "mcl_signs", "mcl_honey", "mcl_stonecutter", "mcl_fire",
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"mcl_compass", "mcl_ocean", "mcl_fences", "mcl_buckets", "mcl_potions",
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"tnt", "mcl_cherry_blossom", "mcl_portals", "mcl_chests", "mcl_shields",
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"mcl_wip", "mcl_raids", "mcl_moon", "lightning", "mcl_weather",
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"mcl_formspec", "mcl_death_messages", "mcl_bossbars", "awards",
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"mcl_inventory", "mcl_title", "mcl_offhand", "hb", "mcl_experience",
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"mcl_info", "mcl_credits", "tsm_railcorridors", "mcl_mapgen_core",
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"mcl_structures", "settlements", "mcl_dungeons", "mcl_colors_official"
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}
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@ -1,9 +1,6 @@
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# MineClone2 Get Comfortable
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**Migrated, see <https://codeberg.org/rudzik8/mcl_cozy>**
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[![ContentDB](https://content.minetest.net/packages/rudzik8/mcl_cozy/shields/downloads/)](https://content.minetest.net/packages/rudzik8/mcl_cozy/)
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Adds commands to /lay or /sit to the MineClone 2/5/a game. Port of good old [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) (originally made for MTG by everamzah) to work with MCL properly and even provide some nice new features!
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Adds commands to /lay or /sit to the MineClone 2 (5) game
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![Screenshot](screenshot.png)
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Port of [cozy mod](https://forum.minetest.net/viewtopic.php?f=11&t=14143) for Minetest Game by everamzah with some new features!
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76
init.lua
76
init.lua
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@ -1,34 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mcl_cozy_print_actions = minetest.settings:get_bool("mcl_cozy_print_actions") ~= false
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-- functions
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local function print_action_sit(name)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" sits"))
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end
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end
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local function print_action_lay(name)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" lies"))
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end
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end
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local function print_action_stand(name)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" stands up"))
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end
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end
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-- to support both Mineclonia and MineClone 2/5
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local function actionbar_show_status(player)
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if minetest.get_modpath("mcl_title") then
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mcl_title.set(player, "actionbar", {text=S("Move to stand up"), color="white", stay=60})
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elseif minetest.get_modpath("mcl_tmp_message") then
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mcl_tmp_message.message(player, S("Move to stand up"))
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else
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minetest.log("warning", "[mcl_cozy] Didn't found any mod to set titles in actionbar (mcl_title or mcl_tmp_message)!")
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end
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end
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i=1, #players do
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@ -38,21 +10,12 @@ minetest.register_globalstep(function(dtime)
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players[i]:get_player_control().down == true or
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players[i]:get_player_control().left == true or
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players[i]:get_player_control().right == true or
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players[i]:get_player_control().jump == true or
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players[i]:get_player_control().sneak == true) then
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players[i]:get_player_control().jump == true) then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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players[i]:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(players[i], "stand", 30)
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end
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-- check the node below player (and if it's air, just unmount)
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if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
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players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(players[i], "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(players[i], "jump", "mcl_cozy:attached")
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mcl_player.player_attached[name] = false
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end
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end
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end)
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@ -60,23 +23,23 @@ minetest.register_chatcommand("sit", {
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description = S("Sit down"),
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func = function(name)
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local player = minetest.get_player_by_name(name)
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-- check the node below player (and if it's air, just don't sit)
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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if mcl_cozy_print_status then
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minetest.chat_send_all("* "..name..S(" stands up"))
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end
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else
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "sit", 30)
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print_action_sit(name)
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actionbar_show_status(player)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" sits"))
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end
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mcl_title.set(player, "actionbar", {text=S("Move to stand up"), color="white", stay=60})
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end
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end
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})
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@ -85,22 +48,23 @@ minetest.register_chatcommand("lay", {
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description = S("Lay down"),
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
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if mcl_player.player_attached[name] then
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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playerphysics.remove_physics_factor(player, "speed", "mcl_cozy:attached")
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playerphysics.remove_physics_factor(player, "jump", "mcl_cozy:attached")
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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print_action_stand(name)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" stands up"))
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end
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else
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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playerphysics.add_physics_factor(player, "speed", "mcl_cozy:attached", 0)
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playerphysics.add_physics_factor(player, "jump", "mcl_cozy:attached", 0)
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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mcl_player.player_set_animation(player, "lay", 0)
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print_action_lay(name)
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actionbar_show_status(player)
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if mcl_cozy_print_actions then
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minetest.chat_send_all("* "..name..S(" lies"))
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end
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mcl_title.set(player, "actionbar", {text=S("Move to stand up"), color="white", stay=60})
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end
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end
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})
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@ -1,7 +0,0 @@
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# textdomain: mcl_cozy
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Sit down=S'assoir
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Lay down=Se coucher
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Move to stand up=Se déplacer pour se lever
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sits= s'assoit
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lies= se couche
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stands up= se lève
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