Change function call of set_physics_override to a more modern syntax so we dont get the deprecation warnings.

This commit is contained in:
James Clarke 2024-01-14 13:09:32 +00:00
parent ad33e6bc1e
commit b39deed14d
1 changed files with 6 additions and 6 deletions

View File

@ -41,14 +41,14 @@ minetest.register_globalstep(function(dtime)
players[i]:get_player_control().jump == true or
players[i]:get_player_control().sneak == true) then
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
players[i]:set_physics_override(1, 1, 1)
players[i]:set_physics_override({speed=1, jump=1, gravity=1})
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(players[i], "stand", 30)
end
-- check the node below player (and if it's air, just unmount)
if minetest.get_node(vector.offset(players[i]:get_pos(),0,-1,0)).name == "air" then
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
players[i]:set_physics_override(1, 1, 1)
players[i]:set_physics_override({speed=1, jump=1, gravity=1})
mcl_player.player_attached[name] = false
end
end
@ -62,13 +62,13 @@ minetest.register_chatcommand("sit", {
if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
if mcl_player.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
player:set_physics_override({speed=1, jump=1, gravity=1})
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(player, "stand", 30)
print_action_stand(name)
else
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
player:set_physics_override({speed=0, jump=0, gravity=0})
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit", 30)
print_action_sit(name)
@ -84,13 +84,13 @@ minetest.register_chatcommand("lay", {
if minetest.get_node(vector.offset(player:get_pos(),0,-1,0)).name == "air" then return end
if mcl_player.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
player:set_physics_override({speed=1, jump=1, gravity=1})
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(player, "stand", 30)
print_action_stand(name)
else
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
player:set_physics_override({speed=0, jump=0, gravity=0})
mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "lay", 0)
print_action_lay(name)