Fix Stalker texture generation #4343
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@ -269,10 +269,7 @@ mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
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end
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if not self._aura_timer or self._aura_timer > 1 then self._aura_timer = 0 end
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self._aura_timer = self._aura_timer + dtime
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local new_texture = get_texture(self)
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if self._stalker_texture ~= new_texture then
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self.object:set_properties({textures={new_texture, get_overloaded_aura(self._aura_timer)}})
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end
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self.object:set_properties({textures={get_texture(self), get_overloaded_aura(self._aura_timer)}})
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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