Frost walker can be used on protected water #4482
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Reference: VoxeLibre/VoxeLibre#4482
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This would obviously be very easy to fix, but I opened the issue because I'm not sure whether this should count as a player action to be protected against.
Frost walker can destroy kelp in protected areas by freezing the node it is growing in
I'm not sure either. Kelp ain't a big loss theoretically... what about other side effects?
On the versus town server, there is a protection mod where protector blocks can be blown up by tnt (so you can raid bases, but only with explosives). Using frost walker would let you blow up water with tnt by turning it into frosted ice, so this would eliminate one way to defend a base (covering it with water)...
I mean, you can eliminate the water with sand anyway, right?
Not if there are blocks below which break sand, or if there is some sort of roof above.
But yes, I agree the case where frost walker has an effect is quite narrow
You can shoot falling sand from a cannon.
Ok, true, but still if there are sand-breaking blocks below water, or walls blocking a cannon, or something else idk.
I meant mainly that I think this provides a way to eliminate the water for bases secure against sand, tnt normally etc. not what it was in particular.
But as I said before, this might not be enough reason to fix this as it is quite minor