Anvils which break while falling delete items inside them #4401
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#P1 CRITICAL
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Reference: VoxeLibre/VoxeLibre#4401
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VoxeLibre version: 0.87.1
Put an item in a very damaged anvil, then break blocks below the anvil so that the anvil falls far enough to break (example setup attached). The item inside the anvil will disappear.
Expected behaviour: If an anvil breaks due to falling, items in the anvil's inventory slots should drop as items.
I'm not sure what the MC behaviour is but it seems harsh to delete items unexpectedly just because of the expected anvil breaking mechanic.
Anvils which break while fallling delete items inside themto Anvils which break while falling delete items inside themMaybe some changes to mcl_falling_nodes?
I agree it's harsh, but has this actually ever happened in standard play for anyone? Would anyone actually be using an anvil that is on questionable ground, and suddenly all is lost?
I'm very interested in bugs that affect people's gameplay experience, but we have over 800 bugs that can occur in standard play without looking for more bugs off the beaten path that only occur under "laboratory conditions". That way, we're spending our finite dev time fixing absolutely nothing rather than making a better game that players enjoy (our ultimate purpose).
Ok - good point, although I assumed this was what the priority labels were for.
Rare bugs are still bugs. Creepers/stalkers can also blow up blocks supporting anvils. Such cases are typically tied to players who build on tall platforms, or Skyblock, so it's likely a rare occurrence. Other than Skyblock I only did such builds twice in my own worlds, years ago, and once in multiplayer. In one of my worlds a creeper actually blew up the side of my home, but the anvil was in a different place, so the annoyance was recovering from the blown items in the 3-4 chests I had there. But I learned from that - torches, torches, torches, torches! :P