Ocean temples don't spawn guardians or elder guardians #4384
Labels
No Label
#P1 CRITICAL
#P2: HIGH
#P3: elevated
#P4 priority: medium
#P6: low
#Review
annoying
API
bug
code quality
combat
commands
compatibility
configurability
contribution inside
controls
core feature
creative mode
delayed for engine release
documentation
duplicate
enhancement
environment
gameplay
graphics
ground content conflict
GUI/HUD
help wanted
incomplete feature
invalid / won't fix
items
looking for contributor
mapgen
meta
mineclone2+
Minecraft >= 1.13
Minecraft >= 1.17
missing feature
mobile
mobs
mod support
model needed
multiplayer
Needs adoption
needs discussion
needs engine change
needs more information
needs research
nodes
non-Minecraft feature
non-mob entities
performance
player
possible close
redstone
release notes
schematics
Skyblock
sounds
Testing / Retest
tools
translation
unconfirmed
mcl5
mcla
Media missing
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: VoxeLibre/VoxeLibre#4384
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
VoxeLibre version: 0.87.1
What happened?
Ocean temples (equivalent of monuments) don't spawn guardians/elder guardians.
This is (I think) because they only spawn on dark prismarine slabs, which are at the bottom of the schematic and often are covered with sand, preventing guardians from spawning. In
MAPGEN/mcl_structures/shipwrecks.lua
, line 176:local spawnon = { "mcl_stairs:slab_prismarine_dark"}
What should happen:
Sand should not cover the dark prismarine slabs in ocean temples, or guardians spawning should have a different algorithm
Steps to reproduce
Go to an ocean temple and wait - guardians won't spawn.
In the xray image the dark blocks are the slabs, which are unlit as they are covered by sand.
I remember guardians spawning in mineclonia, but their
MAPGEN/mcl_structures/shipwrecks.lua
is quite similar (apart from buried treasure, which VL doesn't have). Maybe this is only a problem at some ocean temples.Possibly another mapgen ground content issue.