Ocean temples don't spawn guardians or elder guardians #4384

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opened 2024-06-03 23:05:46 +02:00 by WillConker · 1 comment
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VoxeLibre version: 0.87.1

What happened?

Ocean temples (equivalent of monuments) don't spawn guardians/elder guardians.
This is (I think) because they only spawn on dark prismarine slabs, which are at the bottom of the schematic and often are covered with sand, preventing guardians from spawning. In MAPGEN/mcl_structures/shipwrecks.lua, line 176:
local spawnon = { "mcl_stairs:slab_prismarine_dark"}

What should happen:

Sand should not cover the dark prismarine slabs in ocean temples, or guardians spawning should have a different algorithm

Steps to reproduce

Go to an ocean temple and wait - guardians won't spawn.

In the xray image the dark blocks are the slabs, which are unlit as they are covered by sand.

I remember guardians spawning in mineclonia, but their MAPGEN/mcl_structures/shipwrecks.lua is quite similar (apart from buried treasure, which VL doesn't have). Maybe this is only a problem at some ocean temples.

VoxeLibre version: 0.87.1 ### What happened? Ocean temples (equivalent of monuments) don't spawn guardians/elder guardians. This is (I think) because they only spawn on dark prismarine slabs, which are at the bottom of the schematic and often are covered with sand, preventing guardians from spawning. In `MAPGEN/mcl_structures/shipwrecks.lua`, line 176: `local spawnon = { "mcl_stairs:slab_prismarine_dark"}` ### What should happen: Sand should not cover the dark prismarine slabs in ocean temples, or guardians spawning should have a different algorithm ### Steps to reproduce Go to an ocean temple and wait - guardians won't spawn. In the xray image the dark blocks are the slabs, which are unlit as they are covered by sand. I remember guardians spawning in mineclonia, but their `MAPGEN/mcl_structures/shipwrecks.lua` is quite similar (apart from buried treasure, which VL doesn't have). Maybe this is only a problem at some ocean temples.
WillConker added the
bug
unconfirmed
labels 2024-06-03 23:05:46 +02:00
Member

Possibly another mapgen ground content issue.

Possibly another mapgen ground content issue.
teknomunk added the
ground content conflict
label 2024-06-03 23:30:02 +02:00
the-real-herowl added this to the Mapgen update project 2024-06-04 12:45:02 +02:00
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Reference: VoxeLibre/VoxeLibre#4384
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