Zombie texture improvements #4260
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Reference: VoxeLibre/VoxeLibre#4260
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Zombie texture looked kind of off with mismatched palette colors and strange features of face.
The model uses a helmet over top of regular face textures. The helmet part of zombie head had a hole in it, this hole caused some stray pixels to show on back side of zombie head. I worked with the pre-existing hole in textures to show skull bone.
The helmet textures blocked the zombies mouth.
There was a missing pixel on the helmet texture.
Things fixed:
things that still need to be done:
zombies pant legs and belt are slightly different palettes. The belt area is slightly more blueish and the legs more purplish. Need to pick one palette and convert the other over.
The zombies hands/gloves need some love. The skin showing is really off from the rest of zombie. The brown glove part doesn't fit IMO.
The feet are really blue, is the zombie wearing blue shoes or is it barefoot? If its barefoot than again the skin palette is off.
WIP Zombie texture improvementsto Zombie texture improvementsGood work on the skull and other parts, but I don't like how zombie's mouth looks with this texture. Looks like a grandpa. Not the characteristic you want for a monster that player is supposed to be killing.
What about changing it to something like this?
Also,
mcl_heads_zombie.png
will have to be changed as well.BTW, you can use the Monster Sunscreen mod from my HarderVoxels modpack to test this :D
@rudzik8 Im fine with the mouth change you suggest. Thanks for the heads up on mcl_heads texture had forgotten about that. I might have a look at the mob sunscreen!
Also congrats on the promotion, well earned. Thanks for taking the time to go through and test PRs. You are doing awesome!
@rudzik8 I moved the mouth up one pixel height, also filled in helmet texture around mouth so theres no gap between head layers above mouth.
Regarding mcl_heads, I did the texture change and think I discovered either a bug or a VERY INCONVENIENT intentional side affect of how mcl_heads works. Simply put, whenever the zombie head gets rotated it flips the textures on the sides of the head. It doesn't do this when placing the head straight on, but whenever the head rotation to one of the non-axis angles it flips the sides of the head.
More specifically its the left side and the right side of the head texture that gets flipped.
Oh and also whenever you place the zombie head into grass to replace the grass it raises the head up like a quarter node in height which may also be a bug.
My proposed solution regarding the mcl_heads texture swap issue is to just copy over the zombies front face and leave the sides of the head as they were.
Good job on the mouth. As for the heads, I think we should leave fixing its bugs and quirks for a different PR. The solution you propose sounds fine enough to me.
Previous change request had been resolved; no concerns voiced by other members of the team.