Blocks from non-mineclone mods often indestructible #4225

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opened 2024-03-29 09:31:00 +01:00 by teknomunk · 2 comments
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MineClone2 version: latest master branch (0170619866)

What happened?

Several mods have blocks with no groups that allow them to be broken once placed.

I have personally seen this with https://content.minetest.net/packages/GreenXenith/mesecons_wireless/

There was also this report in discord/matrix from nolt. 1:

Hello, yesterday while playing i found strange thing. I can place but cannot destroy/dig node technic:slab_concrete_1 its simple 1/16 concrete pane

What should happen:

These blocks should be breakable even without explicit mineclone support. Bedrock should remain indestructible.

Steps to reproduce

  1. Install one of the mods that have this issue.
  2. Place affected block.
  3. Try to dig the node.
MineClone2 version: latest master branch (https://git.minetest.land/MineClone2/MineClone2/commit/0170619866ae7b9ccd9f4b8580f23c4a76f3a043) ### What happened? Several mods have blocks with no groups that allow them to be broken once placed. I have personally seen this with https://content.minetest.net/packages/GreenXenith/mesecons_wireless/ There was also this report in discord/matrix from nolt. 1: Hello, yesterday while playing i found strange thing. I can place but cannot destroy/dig ```node technic:slab_concrete_1``` its simple 1/16 concrete pane ### What should happen: These blocks should be breakable even without explicit mineclone support. Bedrock should remain indestructible. ### Steps to reproduce 1. Install one of the mods that have this issue. 2. Place affected block. 3. Try to dig the node.
teknomunk added the
bug
unconfirmed
labels 2024-03-29 09:31:00 +01:00
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I'd love to reproduce this, but I don't know how any of you run mods that depend on default on VoxeLibre. Is it through cora's Default Lite?

I'd love to reproduce this, but I don't know how any of you run mods that depend on `default` on VoxeLibre. Is it through cora's Default Lite?

Here are all mods that I use

load_mod_windmill = mods/windmill
load_mod_unifieddyes = mods/unifieddyes
load_mod_bell = mods/bell
load_mod_handle_schematics = mods/handle_schematics
load_mod_animalia = mods/animalia
load_mod_mcl_morefood = mods/mcl_morefood
load_mod_mcl_decor = mods/mcl_decor
load_mod_mcl_emerald_stuff = mods/mcl_emerald_stuff
load_mod_cottages = mods/cottages
load_mod_travelnet = mods/travelnet
load_mod_creatura = mods/creatura
load_mod_basic_materials = mods/basic_materials
load_mod_mcl_cozy = mods/mcl_cozy
load_mod_mg_villages = mods/mg_villages
load_mod_mobf_trader = mods/mobf_trader
load_mod_moreblocks = mods/moreblocks
load_mod_morelights = mods/morelights/morelights
load_mod_morelights_modern = mods/morelights/morelights_modern
load_mod_morelights_extras = mods/morelights/morelights_extras
load_mod_morelights_vintage = mods/morelights/morelights_vintage
load_mod_moreores = mods/moreores
load_mod_mcl_more_ore_variants = mods/mcl_more_ore_variants
load_mod_mcl_extra_structures = mods/mcl_extra_structures
load_mod_currency = mods/currency
load_mod_sethome = mods/sethome
load_mod_supercub = mods/supercub
load_mod_heli = mods/heli
load_mod_airutils = mods/airutils
load_mod_player_api = mods/player_api
load_mod_xcompat = mods/xcompat
Here are all mods that I use ``` load_mod_windmill = mods/windmill load_mod_unifieddyes = mods/unifieddyes load_mod_bell = mods/bell load_mod_handle_schematics = mods/handle_schematics load_mod_animalia = mods/animalia load_mod_mcl_morefood = mods/mcl_morefood load_mod_mcl_decor = mods/mcl_decor load_mod_mcl_emerald_stuff = mods/mcl_emerald_stuff load_mod_cottages = mods/cottages load_mod_travelnet = mods/travelnet load_mod_creatura = mods/creatura load_mod_basic_materials = mods/basic_materials load_mod_mcl_cozy = mods/mcl_cozy load_mod_mg_villages = mods/mg_villages load_mod_mobf_trader = mods/mobf_trader load_mod_moreblocks = mods/moreblocks load_mod_morelights = mods/morelights/morelights load_mod_morelights_modern = mods/morelights/morelights_modern load_mod_morelights_extras = mods/morelights/morelights_extras load_mod_morelights_vintage = mods/morelights/morelights_vintage load_mod_moreores = mods/moreores load_mod_mcl_more_ore_variants = mods/mcl_more_ore_variants load_mod_mcl_extra_structures = mods/mcl_extra_structures load_mod_currency = mods/currency load_mod_sethome = mods/sethome load_mod_supercub = mods/supercub load_mod_heli = mods/heli load_mod_airutils = mods/airutils load_mod_player_api = mods/player_api load_mod_xcompat = mods/xcompat ```
ancientmarinerdev added
nodes
mod support
and removed
unconfirmed
labels 2024-05-30 16:57:09 +02:00
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Reference: VoxeLibre/VoxeLibre#4225
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