[Bug/feature request?] listring for crafting #3832

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opened 2023-07-03 22:14:24 +02:00 by ThePython10110 · 3 comments
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You should be able to shift-click items from the output slot of a crafting table (even the inventory one) into your inventory. Currently, you can't. Shouldn't this be as easy as adding it to the listring?

You should be able to shift-click items from the output slot of a crafting table (even the inventory one) into your inventory. Currently, you can't. Shouldn't this be as easy as adding it to the `listring`?
ThePython10110 added the
missing feature
label 2023-07-03 22:14:24 +02:00
Member

I was told by the previous maintainer that it's because we don't exactly get raw input from engine, even for formspecs. However, there are a few noted (and useful) things that MCL2 has to make up for this. You can scroll-wheel X number of items to drop in (yes, you have to move them manually) and there's also the ability to take stacks of 10, using control, I think. (It's been a minute).

This level of precision is really nice, and something that I wish that MC had. Also, a lot of formspec things were put on hold, including the crafting table stuff, because there's supposed to be a major formspec overhaul, assuming that the minetest team makes it. I don't know the status on that, but I do know that @AFCMS was redoing the forms for when it is done.

So, this is not exactly a "new issue"... it's just one that .we. the Dev Team have been waiting on engine changes to come down the pipeline.

I was told by the previous maintainer that it's because we don't exactly get raw input from engine, even for formspecs. However, there are a few noted (and useful) things that MCL2 has to make up for this. You can scroll-wheel X number of items to drop in (yes, you have to move them manually) and there's also the ability to take stacks of 10, using control, I think. (It's been a minute). This level of precision is really nice, and something that I wish that MC had. Also, a lot of formspec things were put on hold, including the crafting table stuff, because there's supposed to be a major formspec overhaul, assuming that the minetest team makes it. I don't know the status on that, but I do know that @AFCMS was redoing the forms for when it is done. So, this is not exactly a "new issue"... it's just one that ~~.we.~~ the Dev Team have been waiting on engine changes to come down the pipeline.

I'm pretty sure the chest shift click moves items, so I'm wondering why it's feasible for that, but not in other formspecs. I think it is worth some investigation.

I'm pretty sure the chest shift click moves items, so I'm wondering why it's feasible for that, but not in other formspecs. I think it is worth some investigation.
ancientmarinerdev added the
GUI/HUD
label 2023-07-23 02:45:40 +02:00
Member

More than likely, it's because the person that made the chest formspec knew more about making formspecs than the person that did the crafting formspec.

And, me personally, I want to see the Shift / Double Click actions implemented. Like, Double click to group items, or Shift Double click to move all of that item to your inventory / to a chest. This... would be a HUGE QoL upgrade, as trying to move from your old base to your new base will give you carpel tunnel syndrome.

More than likely, it's because the person that made the chest formspec knew more about making formspecs than the person that did the crafting formspec. And, me personally, I want to see the Shift / Double Click actions implemented. Like, Double click to group items, or Shift Double click to move all of that item to your inventory / to a chest. This... would be a *HUGE* QoL upgrade, as trying to move from your old base to your new base will give you carpel tunnel syndrome.
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Reference: VoxeLibre/VoxeLibre#3832
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