Mob Specific Footstep Sounds #3396
Labels
No Label
#P1 CRITICAL
#P2: HIGH
#P3: elevated
#P4 priority: medium
#P6: low
#Review
annoying
API
bug
code quality
combat
commands
compatibility
configurability
contribution inside
controls
core feature
creative mode
delayed for engine release
documentation
duplicate
enhancement
environment
feature request
gameplay
graphics
ground content conflict
GUI/HUD
help wanted
incomplete feature
invalid / won't fix
items
looking for contributor
mapgen
meta
mineclone2+
Minecraft >= 1.13
Minecraft >= 1.17
missing feature
mobile
mobs
mod support
model needed
multiplayer
Needs adoption
needs discussion
needs engine change
needs more information
needs research
nodes
non-mob entities
performance
player
possible close
redstone
release notes
schematics
Skyblock
sounds
Testing / Retest
tools
translation
unconfirmed
mcl5
mcla
Media missing
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: VoxeLibre/VoxeLibre#3396
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
In Minecraft, almost every mob has a unique sound effect when walking. Instead of the block's footstep sound effect playing, the game plays the mob's footstep sound effect instead.
This makes cows for example have heavy sounding footsteps, you can feel the weight in every footstep because of this. It would be nice to have this feature in MineClone 2, as not only is it more atmospheric, but you could also know which mob is lurking right around the corner.
I think this would be cool long term. I've tagged it low priority as we still have some things without sounds (fishing etc.) that need to tackled before we have more varied sound.
That doesn't stop people picking it up if they're passionate about it.