Holy Flying Kelp! (kelp issue) #3104
Labels
No Label
#P1 CRITICAL
#P2: HIGH
#P3: elevated
#P4 priority: medium
#P6: low
#Review
annoying
API
bug
code quality
combat
commands
compatibility
configurability
contribution inside
controls
core feature
creative mode
delayed for engine release
documentation
duplicate
enhancement
environment
feature request
gameplay
graphics
ground content conflict
GUI/HUD
help wanted
incomplete feature
invalid / won't fix
items
looking for contributor
mapgen
meta
mineclone2+
Minecraft >= 1.13
Minecraft >= 1.17
missing feature
mobile
mobs
mod support
model needed
multiplayer
Needs adoption
needs discussion
needs engine change
needs more information
needs research
nodes
non-mob entities
performance
player
possible close
redstone
release notes
schematics
Skyblock
sounds
Testing / Retest
tools
translation
unconfirmed
mcl5
mcla
Media missing
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: VoxeLibre/VoxeLibre#3104
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
See image:
![image](/VoxeLibre/VoxeLibre/attachments/e9cc2d91-e5da-42cd-b819-b7eb4c0d2ae6)
(v5)
We've had two discord reports about flying kelp.
It happens most often when walking around (or flying) into new areas... so I am thinking that maybe it's from the mapgen? Just a guess there.
Occurs in: Minetest 5.6.1; 0.81 and 0.82-indev. Affected Mapgens: v5, V7.
V7's
the terrain generator in v5 and valley and v7 and single player solo and v6= bug kelp mineclone
the other ones have no kelp bugs in the generators
+++
le générateur de terrain dans les v5 et valley et v7 et solo et v6= bug kelp mineclone
les autres n'ont pas de bug kelp dans les générateurs
Thank you, Liberty45!!
duplicate (with a bit more information) of MineClone2/MineClone2#3061
This may be a combination of #3061 (kelp item entities caused during mapgen) and #3071 & #1565
Well, I knew that it was a few... heh.
closing as it's a duplication caused by a couple different areas.
I don't think this is a duplicate issue. Different code sets velocity on mobs to items. Quantity does not define behaviour. Root cause may be different.
Okay, if you think it could be different, then I agree about keeping this open :)
After some reflection, it makes sense to consolidate the issues. They may be different causes slightly, but they can be addressed around the same time, and fixing the first issue, makes the floating less significant. Closing in favour of #3061