Fix #2960 's rendering to allow the HUD to be seen #3073
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Reference: VoxeLibre/VoxeLibre#3073
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Not only does the hotbar disappear behind this water depth effect (image 1), it also makes diving in deep water just plain unbearable (image 2).
Confirmed, duplicate of #3015.
Not exactly. There is no FPS drop for me, and the problem is with the HUD and visibility.
@FossFanatic reopened it.
This was sort of a feature request, the underwater change. It also makes our underwater be more like Minecraft's.
I think that @epCode made this, iirc. (if not, can someone let me know.)
I would say that it's not unreasonable to ask for the hud to be over the visual effects, rather than hidden by them.
So, Fix yes. Revert? probably not.
See: MineClone2/MineClone2#215
So, yeah, MC Feature Request.
Still, the HUD should be the top most rendered layer.
Fix Or Revert #2960to Fix #2960's renderingFix #2960's renderingto Fix #2960 's rendering to allow the HUD to be seenThe bigger issue is that the lighting, contrast and stuff looks all messed up in deep water. Not that the water actually gets darker the deeper you go.
It looks like I put my monitor's contrast and gamma all the way up.
I agree that this is a separate issue in itself from #3015 . Albeit that even in that very issue (about raised cpu usage) nicu provided a screenshot that illustrates this very issue.
IMHO the downside of the obscured HUD outweighs the benefits of the better visual rendering of depth. If we cannot find a way to get both working correctly at the same time, we may need to revert the changes until a way is found to get it right.
The CPU didn't even twitch, only the FPS dropped drastically. This is related to graphics.
Very valid points here. With (in my mind) the fps drops and the obscurred hud being the most important.
We should test the "darkness" aspect against Minecraft so that we have a base comparison too.
I do think, however, that we should do our best to fix this before considering reverting.
I tried to do this, but I couldn't figure out how.
Okay... hmmn. how did you do the effect? (if you want, discord me if it's easier)
Maybe I can help?
I have added this to 0.82.0 milestone as I feel we should be able to see the HUD underwater.
I'm wondering about priority though with other stuff, because respiration didn't get merged so most in survival are probably not under water, only creative, unless I've missed something.
It should be visible.
dives under... sees the hud go dark hmmmn. I can't see the hud. Dies... Well then, that hud needs to change! :P
With either respiration, or potions of water breathing, this does become an issue.
Except that there is a reason that "needs engine change" was added as a tag. We don't need any more weird workarounds than we already do.
@epCode Why was the HUD part of this pull request even added in the first place? It's not a Minecraft feature, and also worsens gameplay.
However, the other parts of that pull request, such as the water fog colour, will really come in handy.
I think I will open a pull request that fixes this after 0.82 releases. I think I might prioritise this over the sound update.
I vaguely remember why... iirc -- it's because there is an image overlay for the coloration. Hence it being in the HUD code.
epCode is currently dealing with IRL things, iirc.
Ok, sounds good, sorry for not responding.
Fixed by: MineClone2/MineClone2#3367
Closing. Reopen and comment if I'm mistaken.