Seed mapper for MineClone2 #3009
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Reference: VoxeLibre/VoxeLibre#3009
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The Chunkbase seed map tool for Minecraft is very helpful to find structures, biomes, terrain features, etc by specifying the seed, game version and dimension.
Such a tool would be great for us, not only for players, but also to fine tune our structure generation by easily seeing the result after tweaking the parameters.
One difficult part of making this tool would be the variety of mapgens and flags, so if anyone decides to work on this supporting one mapgen with all flags "on" makes it easier. Which mapgen? We could ask the community or just go with whatever the developer chooses. Once the initial work is done, it would be easier to support other mapgens than starting from scratch.
The second concern is getting the parameters themselves from the game in a way that is not time consuming.
As there's plenty to show on the map, having a script to output JSON/CSV from the game information would help. To make this script simpler, the "input" (game files) should be formatted with this in mind. Or if a parser like py-lua-parser can be used without caring about formatting at all, even better.
Well, it should be noted that the seed parameters are stored in the
.mt files for theworld directory in map_meta.txt.{edit: corrected because my statement was mistaken.}
map_meta.txt, not world.mt