Generate podzol around huge spruce trees #2097
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Reference: VoxeLibre/VoxeLibre#2097
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According to the wiki (also tested in Minecraft):
Currently, dirt is not converted to podzol around the giant spruce tree.
I'm implementing this rn. I suppose the minecraft purists will have to decide though:
Do you want the 6 nodes to be southeast or +x/+z (which is northeast in mt) ?
I would propose going the +x/+z way though bc it would make the code a bit simpler. Imo it makes 0 difference gameplay wise.
If it can he done similar but simpler, that sounds great to me.
well its a question of definition - +x is east in minetest and west in minecraft apparently
so either way would be wrong/right in a way of looking at it
It really doesn't matter which direction the 6 nodes go as long as we get a similar podzol area - the blocks themselves are important because mushrooms grow on podzol at any light level, so it's a handy way to make a farm. :) Well, they should grow but I'll have to test it.
works
![](https://mister-muffin.de/p/Qsax.png)
Works wrongly though.. It should not place all the podzol at once. See my comments at the PR.
Welp, that's on me - I completely forgot about the randomness. But I'm still happy we have podzol now. :P
As said in the PR doing it with abm is a horrible idea by itsself plus it would make the whole thing fairly complex.... It would need to keep state for the whole time of it spreading (i.e. where the growing tree was) ... I do not think that is worth it.