Papercut issues I noticed on me first playing MC2 #1905
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Reference: VoxeLibre/VoxeLibre#1905
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I just played for an hour and I really like this project, it's very cool! I think this is expecially helpful for people unable to affort Minecraft and/or running away from Microsoft.
I noticed the following things:
If I should point out the top bugs/annoyances then it would probably be 4, 6, 2 and 3 in that order.
Thanks so much for building this! With my feedback I am trying to give an impression on what MC2 feels like for the new player (me) who is not yet routine-blinded.
The game is really fun!
This needs an engine (Minetest) change.
This also needs an engine change.
I think gravity is not calculated correctly by the engine.
See MineClone2/MineClone2#1168 .
THERE IS sprinting! Maybe look at your Minetest key settings. Sprint uses Aux1 control.
Yes, when you sprint for example.
I think youre looking for something like this: https://content.minetest.net/packages/mt-mods/illumination/ .
We are working on getting something like this into MineClone2.
We are happy that you like it. If you want to make new bug reports please first see if there is already an issue. But thank you for your feedback.
What button is that? I have crouch on Ctrl.
Are all these upstream issues already in the Minetest issue tracker? If not, should I create them and point out that a re-write of MC is not possible without them?
Thanks!
So did I mention anything not already a duplicate? I can create new issues for sub-problems if that helps. Otherwise this might as well be closed as a duplicate.
sprinting is discussed here MineClone2/MineClone2#628
It's e by default. And called "Aux1" in the change keys menu.
In my menu (Linux client on PC) it's called the "Special" key. Also, you have to hold the Special key to sprint while moving, by contrast to Minecraft's sprint toggle key.
Client version: 5.4.1
Mmmh weird I used Linux client on PC too to look that up earlier ... 5.5 Dev I believe.
Horrible naming!
I would like to add that there are a few shortcuts you can use in the inventory.
(The last one may not work if you are using MacOS since there is a bug in minetest preventing this)
Unfortunately we cant get the player controls in the inventory, this requires an engine change.
You can also use the mouse wheel (optionally together with shift click) to split / move items.
I use this for fast crafting.
We probably need to verify a bug is open for these items, link them and then close this ticket. It'll never get closed unless we do that.
Ok, here goes:
Discussed and explained, no need for an issue (engine differences).
We have issue #199 for this, waiting for Minetest 5.7.0 (hopefully) to include the feature.
Quote from Discord:
We should give these a try - more of us -, and share feedback.
This was worked in PR #2804. Maybe we should retest to confirm it's good enough.
Addressed multiple times, the last time (I think) in PR #2361.
I'm not sure about this. Minetest Game has fireflies, and I thought their light is dynamic as they move, but I just checked the game and the light is static. This would be very helpful indeed, so it's worth investigating and/or asking the Minetest developers.
Thanks for the info! :D
We will need an issue for this. There may be a movement one Wuzzy raised, so I'll try and dig it out.
Do we have an issue ticket for this? Or will this be it for it?
I ain't never gonna laugh at this :D. I love it.
We probably need a separate ticket for it. Even if we engine tag it.
tbh, I don't know if MC still does this. The last time I accidentally dropped a torch in MC, it didn't illuminate anything.
@ancientmarinerdev I just posted details in #1331. We can do this at least in the player's hand, but technically it seems possible to support dropped torches too.
Knowing more about things, the dropped torch illumination is only available in a modified version of minecraft. To find it, I installed optifine on my minecraft installation. That said, OptiFine has a lot of changes that it makes in Minecraft. I'll leave it up to the project leadership to determine if we want to support it, with the note that if we start adding in parts of optifine, others will most likely ask for more, and for other minecraft mods to become part of mcl2.
Wielded Light is one of the mt mods that works with mcl2. And, this aspect could be something for the official modpack instead of the main game.