A lot of globalsteps, abm and lbm #1758
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Reference: VoxeLibre/VoxeLibre#1758
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There are:
in the game. This increaces the globalstep dtime to
2
.globalsteps will be greatly improved by MineClone2/MineClone2#1525
ABM are less important (they are forced to execute in a restricted amount of time, so some nodes will just be skipped if there is lag)
LBM idk
yes i was planning to work on this too. Particularly abms Its not only the sheer number (although it should be reduced – i think there's actually a limit of 64) but also that some of the conditions are very inefficient.
@ancientmarinerdev You've done a lot of work on reducing the ABMs and such, whats the current count now that its been a year since this issue was opened?