Fix sheep sliding, make eating timed, fix animation repeat
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@ -524,7 +524,18 @@ function mob_class:replace_node(pos)
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if mobs_griefing then
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self.state = "eat"
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self:set_animation("eat")
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minetest.set_node(pos, newnode)
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self:set_velocity(0)
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minetest.after(0.5, function()
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if self and self.object and not self.dead then
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self.object:set_velocity(vector.new(0,0,0))
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minetest.set_node(pos, newnode)
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end
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end)
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minetest.after(2.5, function()
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if self and self.object and self.state == 'eat' and not self.dead then
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self.state = "walk"
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end
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end)
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end
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end
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@ -101,13 +101,13 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 30,
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run_start = 0, run_end = 40, run_speed = 40,
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eat_start = 40, eat_end = 80,
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eat_start = 40, eat_end = 80, eat_loop = false,
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},
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child_animations = {
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stand_start = 81, stand_end = 81,
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walk_start = 81, walk_end = 121, walk_speed = 45,
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run_start = 81, run_end = 121, run_speed = 60,
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eat_start = 121, eat_start = 161,
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eat_start = 121, eat_start = 161, eat_loop = false,
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},
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follow = { "mcl_farming:wheat_item" },
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view_range = 12,
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