Refactor head's `param2' to degrotate
This commit is contained in:
parent
5d0d93db0a
commit
2f25bc5277
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@ -21,8 +21,13 @@ mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
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--- node definition template for floor mod heads
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mcl_heads.deftemplate_floor = {
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drawtype = "nodebox",
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node_box = {
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drawtype = "mesh",
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mesh = "mcl_heads_floor.obj",
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selection_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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collision_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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@ -38,7 +43,7 @@ mcl_heads.deftemplate_floor = {
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "degrotate",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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@ -53,39 +58,8 @@ mcl_heads.deftemplate_floor = {
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on_secondary_use = equip_armor,
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}
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mcl_heads.deftemplate_floor_angled = {
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drawtype = "mesh",
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selection_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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collision_box = {
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type = "fixed",
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fixed = mcl_heads.FLOOR_BOX,
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},
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groups = {
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handy = 1,
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head = 1,
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deco_block = 1,
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dig_by_piston = 1,
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not_in_creative_inventory = 1,
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},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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sounds = mcl_sounds.node_sound_defaults{
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footstep = {name="default_hard_footstep", gain=0.3},
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},
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is_ground_content = false,
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_doc_items_create_entry = false,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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}
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function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
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if not (user and user:is_player()) then return end
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if mode == screwdriver.ROTATE_AXIS then
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node.name = node.name .. "_wall"
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node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
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@ -125,19 +99,9 @@ function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
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-- place floor head node (floor and ceiling)
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else
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local fdir = minetest.dir_to_facedir(dir)
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-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
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local yaw = placer:get_look_horizontal()
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yaw = wdir == 1 and math.pi*2 - yaw or yaw
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local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
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placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
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-- determine the head node face direction based on rotation level
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fdir = math.floor(rotation_level / 4) + (wdir == 1 and 0 or 20)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
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local rotate_level = math.round(placer:get_look_horizontal() * 8/math.pi)
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itemstack = minetest.item_place(placestack, placer, pointed_thing, rotate_level*15)
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end
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-- restore item from angled and wall head nodes
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@ -179,6 +143,7 @@ mcl_heads.deftemplate_wall = {
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}
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function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
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if not (user and user:is_player()) then return end
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if mode == screwdriver.ROTATE_AXIS then
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node.name = string.sub(node.name, 1, string.len(node.name)-5)
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node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
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@ -207,33 +172,13 @@ function mcl_heads.register_head(head_def)
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description = head_def.description,
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_doc_items_longdesc = head_def.longdesc,
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- This is required for skeleton skull and wither skeleton skull.
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-- Note: -x coords go right per-pixel, -y coords go down per-pixel
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"[combine:16x16:-36,4=" ..head_def.texture, -- top
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"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
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"[combine:16x16:-28,0=" ..head_def.texture, -- left
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"[combine:16x16:-44,0=" ..head_def.texture, -- right
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"[combine:16x16:-52,0=" ..head_def.texture, -- back
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"[combine:16x16:-36,0=" ..head_def.texture, -- front
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},
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tiles = { head_def.texture },
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_mcl_armor_mob_range_mob = head_def.range_mob,
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_mcl_armor_mob_range_factor = head_def.range_factor,
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_mcl_armor_texture = head_def.texture
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}))
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-- register the angled floor head nodes
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for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
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minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
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mesh = "mcl_heads_floor" ..d ..".obj",
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tiles = { head_def.texture },
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drop = name,
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}))
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end
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-- register the wall head node
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minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
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-- The head textures are based off the textures of an actual mob.
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@ -272,12 +217,6 @@ mcl_heads.register_head{
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range_factor = 0.5,
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}
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-- Alias old creeper heads
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minetest.register_alias("mcl_heads:creeper_wall", "mcl_heads:stalker_wall")
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for i, d in pairs(mcl_heads.FLOOR_DEGREES) do
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minetest.register_alias("mcl_heads:creeper"..d, "mcl_heads:stalker"..d)
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end
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-- Original Minecraft name: “Head”
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mcl_heads.register_head{
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name = "steve",
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@ -301,3 +240,45 @@ mcl_heads.register_head{
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description = S("Wither Skeleton Skull"),
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longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
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}
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-- Alias old creeper heads
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minetest.register_alias("mcl_heads:creeper_wall", "mcl_heads:stalker_wall")
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minetest.register_alias("mcl_heads:creeper", "mcl_heads:stalker")
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-- Register LBM updates for old floor heads
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local old_heads_all = {"mcl_heads:zombie", "mcl_heads:creeper", "mcl_heads:stalker", "mcl_heads:steve", "mcl_heads:skeleton", "mcl_heads:wither_skeleton"}
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local old_heads_angled = {}
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for i=1,#old_heads_all do
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for j=1,#mcl_heads.FLOOR_DEGREES do
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old_heads_angled[#old_heads_angled+1] = old_heads_all[i]..mcl_heads.FLOOR_DEGREES[j]
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end
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end
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local facedir_to_degrotate = {0, 180, 120, 60}
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minetest.register_lbm({
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name = "mcl_heads:heads_update_angled",
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nodenames = old_heads_all,
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action = function(pos, node)
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local degrotate = 0
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if node.name:sub(-4) == "22_5" then
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node.name = node.name:sub(1, #node.name-4)
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degrotate = ((4 - node.param2) * 90 - 22.5) / 1.5
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elseif node.name:sub(-4) == "67_5" then
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node.name = node.name:sub(1, #node.name-4)
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degrotate = ((4 - node.param2) * 90 - 67.5) / 1.5
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elseif node.name:sub(-2) == "45" then
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node.name = node.name:sub(1, #node.name-2)
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degrotate = ((4 - node.param2) * 90 - 45) / 1.5
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else
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degrotate = facedir_to_degrotate[node.param2+1]
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end
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if not degrotate then
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return
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end
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node.param2 = degrotate
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minetest.set_node(pos, node)
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end,
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})
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@ -0,0 +1,41 @@
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# Blender 4.2.1 LTS
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# www.blender.org
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mtllib mcl_head.mtl
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g Cube.002_Cube.002
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v -0.250000 -0.500000 0.250000
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v -0.250000 0.000000 0.250000
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v -0.250000 -0.500000 -0.250000
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v -0.250000 -0.000000 -0.250000
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v 0.250000 -0.500000 0.250000
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v 0.250000 0.000000 0.250000
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v 0.250000 -0.500000 -0.250000
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v 0.250000 0.000000 -0.250000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 0.500000
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vt 0.625000 0.750000
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vt 0.625000 0.500000
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vt 0.500000 0.750000
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vt 0.500000 0.500000
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vt 1.000000 0.500000
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vt 1.000000 0.750000
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vt 0.875000 1.000000
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vt 0.750000 1.000000
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vt 0.625000 1.000000
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s 0
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g off
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g Cube.002_Material.002
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usemtl Material.002
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/4/2 4/3/2 8/5/2 7/6/2
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f 7/6/3 8/5/3 6/7/3 5/8/3
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f 5/9/4 6/10/4 2/2/4 1/1/4
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f 3/2/5 7/11/5 5/12/5 1/3/5
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f 8/5/6 4/3/6 2/12/6 6/13/6
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@ -1,42 +0,0 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor22_5.mtl
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o Cube.001
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v -0.326641 -0.500000 0.135299
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v -0.326641 0.000000 0.135299
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v -0.135299 -0.500000 -0.326641
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v -0.135299 0.000000 -0.326641
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v 0.135299 -0.500000 0.326641
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v 0.135299 0.000000 0.326641
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v 0.326641 -0.500000 -0.135299
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v 0.326641 0.000000 -0.135299
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 0.500000
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vt 0.625000 0.750000
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vt 0.625000 0.500000
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vt 0.500000 0.750000
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vt 0.500000 0.500000
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vt 1.000000 0.500000
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vt 1.000000 0.750000
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vt 0.875000 0.750000
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vt 0.875000 1.000000
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vt 0.750000 1.000000
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vt 0.750000 0.750000
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vt 0.750000 1.000000
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vt 0.625000 1.000000
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vn -0.9239 0.0000 -0.3827
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vn 0.3827 0.0000 -0.9239
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vn 0.9239 0.0000 0.3827
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vn -0.3827 0.0000 0.9239
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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usemtl Material.001
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/4/2 4/3/2 8/5/2 7/6/2
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f 7/6/3 8/5/3 6/7/3 5/8/3
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f 5/9/4 6/10/4 2/2/4 1/1/4
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f 3/11/5 7/12/5 5/13/5 1/14/5
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f 8/5/6 4/3/6 2/15/6 6/16/6
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@ -1,42 +0,0 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor45.mtl
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o Cube.002
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v -0.353553 -0.500000 0.000000
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v -0.353553 0.000000 0.000000
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v 0.000000 -0.500000 -0.353553
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v 0.000000 0.000000 -0.353553
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v 0.000000 -0.500000 0.353553
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v 0.000000 0.000000 0.353553
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v 0.353553 -0.500000 0.000000
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v 0.353553 0.000000 0.000000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 0.500000
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vt 0.625000 0.750000
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vt 0.625000 0.500000
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vt 0.500000 0.750000
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vt 0.500000 0.500000
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vt 1.000000 0.500000
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vt 1.000000 0.750000
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vt 0.875000 0.750000
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vt 0.875000 1.000000
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vt 0.750000 1.000000
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vt 0.750000 0.750000
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vt 0.750000 1.000000
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vt 0.625000 1.000000
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vn -0.7071 0.0000 -0.7071
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vn 0.7071 0.0000 -0.7071
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vn 0.7071 0.0000 0.7071
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vn -0.7071 0.0000 0.7071
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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usemtl Material.002
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/4/2 4/3/2 8/5/2 7/6/2
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f 7/6/3 8/5/3 6/7/3 5/8/3
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f 5/9/4 6/10/4 2/2/4 1/1/4
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f 3/11/5 7/12/5 5/13/5 1/14/5
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f 8/5/6 4/3/6 2/15/6 6/16/6
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@ -1,42 +0,0 @@
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# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
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# www.blender.org
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mtllib mcl_heads_floor67_5.mtl
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o Cube.003
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v -0.326641 -0.500000 -0.135299
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v -0.326641 0.000000 -0.135299
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v 0.135299 -0.500000 -0.326641
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v 0.135299 0.000000 -0.326641
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v -0.135299 -0.500000 0.326641
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v -0.135299 0.000000 0.326641
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v 0.326641 -0.500000 0.135299
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v 0.326641 0.000000 0.135299
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 0.500000
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vt 0.625000 0.750000
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vt 0.625000 0.500000
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vt 0.500000 0.750000
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vt 0.500000 0.500000
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vt 1.000000 0.500000
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vt 1.000000 0.750000
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vt 0.875000 0.750000
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vt 0.875000 1.000000
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vt 0.750000 1.000000
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vt 0.750000 0.750000
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vt 0.750000 1.000000
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vt 0.625000 1.000000
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vn -0.3827 0.0000 -0.9239
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vn 0.9239 0.0000 -0.3827
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vn 0.3827 0.0000 0.9239
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vn -0.9239 0.0000 0.3827
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
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usemtl Material.003
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/4/2 4/3/2 8/5/2 7/6/2
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f 7/6/3 8/5/3 6/7/3 5/8/3
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f 5/9/4 6/10/4 2/2/4 1/1/4
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f 3/11/5 7/12/5 5/13/5 1/14/5
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f 8/5/6 4/3/6 2/15/6 6/16/6
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