Attempt to fix chest minecarts, at least for 5.9 (#4684)
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long. This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart. Reviewed-on: #4684 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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@ -36,7 +36,11 @@ else
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end
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end
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tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart" }
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tsm_railcorridors.carts = {
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"mcl_minecarts:minecart", "mcl_minecarts:minecart",
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"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
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"mcl_minecarts:tnt_minecart"
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}
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-- This is called after a spawner has been placed by the game.
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-- Use this to properly set up the metadata and stuff.
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@ -54,9 +58,11 @@ end
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function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
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local l = cart:get_luaentity()
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local inv = mcl_entity_invs.load_inv(l,27)
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local items = tsm_railcorridors.get_treasures(pr_carts)
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mcl_loot.fill_inventory(inv, "main", items, pr_carts)
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mcl_entity_invs.save_inv(l)
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if inv then -- otherwise probably not a chest minecart
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local items = tsm_railcorridors.get_treasures(pr_carts)
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mcl_loot.fill_inventory(inv, "main", items, pr_carts)
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mcl_entity_invs.save_inv(l)
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end
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end
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-- Fallback function. Returns a random treasure. This function is called for chests
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@ -397,7 +397,9 @@ end
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-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
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-- See: https://github.com/minetest/minetest/issues/4759
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-- FIXME: Kill this horrible hack with fire as soon you can.
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local function RecheckCartHack(params)
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local RecheckCartHack = nil
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if not minetest.features.random_state_restore then -- proxy for minetest > 5.9.0, this feature will not be removed
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RecheckCartHack = function(params)
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local pos = params[1]
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local cart_id = params[2]
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-- Find cart
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@ -412,6 +414,7 @@ local function RecheckCartHack(params)
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end
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minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
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end
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end
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-- Try to place a cobweb.
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-- pos: Position of cobweb
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@ -935,13 +938,17 @@ local function spawn_carts()
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-- See <https://github.com/minetest/minetest/issues/4759>
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local cart_id = tsm_railcorridors.carts[cart_type]
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minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
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minetest.add_entity(cpos, cart_id)
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local obj = minetest.add_entity(cpos, cart_id)
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-- This checks if the cart is actually spawned, it's a giant hack!
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-- Note that the callback function is also called there.
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-- TODO: Move callback function to this position when the
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-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
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minetest.after(3, RecheckCartHack, {cpos, cart_id})
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if RecheckCartHack then
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minetest.after(3, RecheckCartHack, {cpos, cart_id})
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else
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tsm_railcorridors.on_construct_cart(cpos, obj, pr_carts)
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end
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end
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end
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carts_table = {}
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