local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures.register_structure("desert_oasis",{ place_on = {"group:sand"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, make_foundation = true, y_offset = function(pr) return -(pr:next(2,3)) end, chunk_probability = 200, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "Desert" }, sidelen = 18, filenames = { modpath.."/schematics/mcl_extra_structures_desert_oasis_1.mts", modpath.."/schematics/mcl_extra_structures_desert_oasis_2.mts", }, loot = { ["mcl_barrels:barrel_closed" ] ={{ stacks_min = 2, stacks_max = 2, items = { { itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_mobitems:saddle", weight = 3, }, { itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, }, { itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } }, { stacks_min = 2, stacks_max = 2, items = { { itemstring = "mcl_core:tree", weight = 1, amount_min = 4, amount_max=6 }, } }, { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_buckets:bucket_water", weight = 1, amount_min = 1, amount_max=1 }, } }} } })