Bamboo Extras intermediate changes 2
Added in Green variant
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@ -8,6 +8,7 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local BROKEN_DOORS = true
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local function tiki_lamp()
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if minetest.get_modpath("mcl_lanterns") then
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@ -37,7 +38,7 @@ local function green_bamboo_doors()
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local BAMBOO_BLOCK = "mcl_bamboo:bamboo_block"
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if minetest.get_modpath("mcl_doors") and mcl_doors then
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minetest.register_craft({
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output = "mcl_bamboo:bamboo_door2 3",
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output = "mcl_bamboo:bamboo_trapdoor_green 3",
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recipe = {
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{BAMBOO_BLOCK, BAMBOO_BLOCK},
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{BAMBOO_BLOCK, BAMBOO_BLOCK},
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@ -45,7 +46,7 @@ local function green_bamboo_doors()
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}
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})
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minetest.register_craft({
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output = "mcl_bamboo:bamboo_trapdoor2 2",
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output = "mcl_bamboo:bamboo_trapdoor_green 2",
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recipe = {
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{BAMBOO_BLOCK, BAMBOO_BLOCK, BAMBOO_BLOCK},
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{BAMBOO_BLOCK, BAMBOO_BLOCK, BAMBOO_BLOCK},
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@ -59,18 +60,18 @@ local function green_bamboo_doors()
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = {"mcl_bamboo_door_top_alt_green.png", "mcl_bamboo_door_top_side_green.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt_green.png", "mcl_bamboo_door_bottom_side_green.png"}
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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top_door_tiles = {"mcl_bamboo_door_top_green.png", "mcl_bamboo_door_top_side_green.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png_green", "mcl_bamboo_door_bottom_side_green.png"}
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end
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local name = "mcl_bamboo:bamboo_door2"
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local name = "mcl_bamboo:bamboo_door_green"
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local def = {
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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inventory_image = "mcl_bamboo_door_wield_green.png",
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wield_image = "mcl_bamboo_door_wield_green.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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@ -81,17 +82,17 @@ local function green_bamboo_doors()
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mcl_doors:register_door(name, def)
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name = "mcl_bamboo:bamboo_trapdoor2"
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name = "mcl_bamboo:bamboo_trapdoor_green"
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local trap_def = {
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description = S("Bamboo Trapdoor."),
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inventory_image = "mcl_bamboo_door_complete.png",
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inventory_image = "mcl_bamboo_trapdoor_side_green.png",
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groups = {},
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tile_front = "mcl_bamboo_trapdoor_top.png",
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tile_side = "mcl_bamboo_trapdoor_side.png",
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tile_front = "mcl_bamboo_trapdoor_side_green.png",
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tile_side = "mcl_bamboo_trapdoor_side_green.png",
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_wield.png",
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inventory_image = "mcl_bamboo_trapdoor_wield.png",
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wield_image = "mcl_bamboo_trapdoor_side.png",
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inventory_image = "mcl_bamboo_trapdoor_inventory.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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@ -106,6 +107,61 @@ local function green_bamboo_doors()
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end
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end
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local function bamboo_doors_original()
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if minetest.get_modpath("mcl_doors") then
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if mcl_doors then
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local top_door_tiles = {}
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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end
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local name = "mcl_bamboo:bamboo_door"
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local def = {
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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tiles_top = top_door_tiles,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_door(name, def)
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name = "mcl_bamboo:bamboo_trapdoor"
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local trap_def = {
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description = S("Bamboo Trapdoor."),
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inventory_image = "mcl_bamboo_door_complete.png",
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groups = {},
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tile_front = "mcl_bamboo_trapdoor_side.png",
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tile_side = "mcl_bamboo_trapdoor_side.png",
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_side.png",
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inventory_image = "mcl_bamboo_trapdoor_side.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_trapdoor(name, trap_def)
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minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
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minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
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end
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end
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end
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-- ------------------------------------
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tiki_lamp()
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bamboo_doors_original()
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green_bamboo_doors()
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Before Width: | Height: | Size: 335 B |
Before Width: | Height: | Size: 189 B |
After Width: | Height: | Size: 689 B |
After Width: | Height: | Size: 687 B |
After Width: | Height: | Size: 256 B |
After Width: | Height: | Size: 248 B |
After Width: | Height: | Size: 636 B |
After Width: | Height: | Size: 624 B |
After Width: | Height: | Size: 262 B |
After Width: | Height: | Size: 245 B |
After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 901 B |