73 lines
1.8 KiB
Lua
73 lines
1.8 KiB
Lua
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-- set up our initial values
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local running = false
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local run_discharge_timer = 0
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local old_up = false
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local channel
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local channel_name
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-- receive the server states
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minetest.register_on_modchannel_message(function(cname, sender, message)
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if sender == "" and cname == channel_name then
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running = false
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run_discharge_timer = 0
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end
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end)
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-- check player's input on the "up" key
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minetest.register_globalstep(function(dtime)
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local player = minetest.localplayer
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if not player then
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return
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elseif not channel then
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channel_name = "mcl_sprint:" .. player:get_name()
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channel = minetest.mod_channel_join(channel_name)
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end
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local old_running = running
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local control = player:get_control()
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local velocity = player:get_velocity()
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local last_velocity = player:get_last_velocity()
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-- cancel running if the player bumps into something
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if running and (velocity.x == 0 and last_velocity.x ~= 0 or velocity.z == 0 and last_velocity.z ~= 0) then
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running = false
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run_discharge_timer = 0
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end
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-- reset the run flag
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if running and (not control.up or control.sneak or control.down) then
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running = false
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end
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-- half second window to double tap running
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if run_discharge_timer > 0 then
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run_discharge_timer = run_discharge_timer - dtime
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-- initialize double tap run
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if not old_up and control.up == true and velocity.x ~= 0 and velocity.z ~= 0 then
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run_discharge_timer = 0
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running = true
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end
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end
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-- check if new input of walking forwards
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if control.up and not control.down and not control.sneak and not old_up and not running and run_discharge_timer <= 0 then
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run_discharge_timer = 0.2
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end
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-- add this here so the player can sneak
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if control.sneak then
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running = false
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run_discharge_timer = 0
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end
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-- only send if state has changed
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if running ~= old_running then
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channel:send_all(running and "true" or "false")
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end
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old_up = control.up
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end)
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