Created mcl_amethyst Extras.

This commit is contained in:
Michieal 2023-01-19 17:48:41 -05:00
parent 326bf0fff2
commit 445ccee598
1 changed files with 81 additions and 88 deletions

View File

@ -7,105 +7,98 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local function tiki_lamp()
if minetest.get_modpath("mcl_lanterns") then
if mcl_lanterns ~= nil then
mcl_lanterns.register_lantern("tikilamp", {
description = S("Tiki Lamp"),
longdesc = S("Tiki Lamps are light sources which can be placed on the top or the bottom of most blocks."),
texture = "mcl_bamboo_extras_tikilamp.png",
texture_inv = "mcl_bamboo_extras_tikilamp_inv.png",
light_level = 14,
})
local CALCITE = "mcl_amethyst:calcite"
local AMETHYST = "mcl_amethyst:amethyst_block"
minetest.register_craft({
output = "mcl_lanterns:tikilamp_floor",
recipe = {
{bamboo, bamboo,bamboo},
{bamboo, "mcl_torches:torch", bamboo},
{bamboo, bamboo,bamboo},
},
})
end
local CALCITE_IMAGE = "mcl_amethyst_calcite_block.png"
local AMETHYST_IMAGE = "mcl_amethyst_amethyst_block.png"
local sounds = mcl_sounds.node_sound_glass_defaults({
footstep = {name = "mcl_amethyst_amethyst_walk", gain = 0.4},
dug = {name = "mcl_amethyst_amethyst_break", gain = 0.44},
})
if minetest.get_modpath("mcl_stairs") then
if mcl_stairs ~= nil then
mcl_stairs.register_stair_and_slab_simple(
"calcite_block",
CALCITE,
S("Calcite Stair"),
S("Calcite Slab"),
S("Double Calcite Slab")
)
mcl_stairs.register_stair_and_slab_simple(
"amethyst_block",
AMETHYST,
S("Amethyst Stair"),
S("Amethyst Slab"),
S("Amethyst Calcite Slab")
)
end
end
if minetest.get_modpath("mesecons_pressureplates") then
local function green_bamboo_doors()
local BAMBOO_BLOCK = "mcl_bamboo:bamboo_block"
if minetest.get_modpath("mcl_doors") and mcl_doors then
minetest.register_craft({
output = "mcl_bamboo:bamboo_door2 3",
recipe = {
{BAMBOO_BLOCK, BAMBOO_BLOCK},
{BAMBOO_BLOCK, BAMBOO_BLOCK},
{BAMBOO_BLOCK, BAMBOO_BLOCK}
}
})
minetest.register_craft({
output = "mcl_bamboo:bamboo_trapdoor2 2",
recipe = {
{BAMBOO_BLOCK, BAMBOO_BLOCK, BAMBOO_BLOCK},
{BAMBOO_BLOCK, BAMBOO_BLOCK, BAMBOO_BLOCK},
}
})
end
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
mesecon.register_pressure_plate(
"mcl_amethyst_extras:pressure_plate_calcite",
S("Calcite Pressure Plate"),
{CALCITE_IMAGE},
{CALCITE_IMAGE},
CALCITE_IMAGE,
nil,
{{CALCITE, CALCITE}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey = 1, material_stone = 1},
nil,
S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
if minetest.get_modpath("mcl_doors") then
if mcl_doors then
local top_door_tiles = {}
local bot_door_tiles = {}
minetest.register_alias("calcite_pressure_plate", "mcl_amethyst_extras:pressure_plate_calcite")
if BROKEN_DOORS then
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
else
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
end
mesecon.register_pressure_plate(
"mcl_amethyst_extras:pressure_plate_amethyst",
S("Amethyst Pressure Plate"),
{AMETHYST_IMAGE},
{AMETHYST_IMAGE},
AMETHYST_IMAGE,
nil,
{{AMETHYST, AMETHYST}},
sounds,
{pickaxey = 1, material_stone = 1},
nil,
S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
local name = "mcl_bamboo:bamboo_door2"
local def = {
description = S("Bamboo Door."),
inventory_image = "mcl_bamboo_door_wield.png",
wield_image = "mcl_bamboo_door_wield.png",
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = bot_door_tiles,
tiles_top = top_door_tiles,
sounds = mcl_sounds.node_sound_wood_defaults(),
}
minetest.register_alias("amethyst_pressure_plate", "mcl_amethyst_extras:pressure_plate_amethyst")
mcl_doors:register_door(name, def)
name = "mcl_bamboo:bamboo_trapdoor2"
local trap_def = {
description = S("Bamboo Trapdoor."),
inventory_image = "mcl_bamboo_door_complete.png",
groups = {},
tile_front = "mcl_bamboo_trapdoor_top.png",
tile_side = "mcl_bamboo_trapdoor_side.png",
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
wield_image = "mcl_bamboo_trapdoor_wield.png",
inventory_image = "mcl_bamboo_trapdoor_wield.png",
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
}
mcl_doors:register_trapdoor(name, trap_def)
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
end
end
end
if minetest.get_modpath("mesecons_button") then
if mesecon ~= nil then
-- (basename, description, texture, recipeitem, sounds, plusgroups, button_timer, push_by_arrow, longdesc, button_sound)
mesecon.register_button(
"calcite",
S("Calcite Button"),
CALCITE_IMAGE,
CALCITE,
mcl_sounds.node_sound_stone_defaults(),
{material_stone = 1, pickaxey = 1, },
1,
false,
S("A calcite button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
end
mesecon.register_button(
"amethyst",
S("Amethyst Button"),
AMETHYST_IMAGE,
AMETHYST,
sounds,
{material_stone = 1, pickaxey = 1, },
1,
false,
S("An amethyst button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
"mesecons_button_push")
end
-- ------------------------------------
tiki_lamp()