forked from Mineclonia/Mineclonia
139 lines
4.2 KiB
Lua
139 lines
4.2 KiB
Lua
-- xPanes mod by xyz custom by davedevils
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function pane(node, desc, dropitem, recipeitem, color)
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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local function update_pane(pos)
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if minetest.env:get_node(pos).name:find("xpanes:pane_"..node..""..color) == nil then
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return
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end
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local sum = 0
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for i = 1, 4 do
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local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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if minetest.registered_nodes[node.name].walkable ~= false then
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sum = sum + 2 ^ (i - 1)
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end
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end
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if sum == 0 then
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sum = 15
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end
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minetest.env:add_node(pos, {name = "xpanes:pane_"..node..""..color.."_"..sum})
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end
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local function update_nearby(pos)
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for i = 1,4 do
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update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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end
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end
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local half_blocks = {
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{0, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
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local full_blocks = {
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{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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for i = 1, 15 do
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local need = {}
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local cnt = 0
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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need[j] = true
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cnt = cnt + 1
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end
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end
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local take = {}
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if need[1] == true and need[3] == true then
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need[1] = nil
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need[3] = nil
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table.insert(take, full_blocks[1])
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end
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if need[2] == true and need[4] == true then
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need[2] = nil
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need[4] = nil
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table.insert(take, full_blocks[2])
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end
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for k in pairs(need) do
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table.insert(take, half_blocks[k])
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end
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local texture = "xpanes_pane_"..node..""..color..".png"
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if cnt == 1 then
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texture = "xpanes_pane_half_"..node..""..color..".png"
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end
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minetest.register_node("xpanes:pane_"..node..""..color.."_"..i, {
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drawtype = "nodebox",
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tile_images = {"xpanes_top_"..node..""..color..".png", "xpanes_top_"..node..""..color..".png", texture},
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paramtype = "light",
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use_texture_alpha = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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drop = dropitem,
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node_box = {
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type = "fixed",
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fixed = take
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},
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selection_box = {
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type = "fixed",
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fixed = take
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}
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})
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end
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minetest.register_node("xpanes:pane_"..node..""..color, {
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description = desc,
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tile_images = {"xpanes_pane_"..node..""..color..".png"},
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inventory_image = "xpanes_pane_"..node..""..color..".png",
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paramtype = "light",
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stack_max = 64,
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use_texture_alpha = true,
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wield_image = "xpanes_pane_"..node..""..color..".png",
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node_placement_prediction = "",
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on_construct = update_pane,
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drop = "",
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})
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minetest.register_on_placenode(update_nearby)
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minetest.register_on_dignode(update_nearby)
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minetest.register_craft({
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output = 'xpanes:pane_'..node..''..color..' 16',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem}
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}
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})
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end
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-- Glass
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pane("glass", "Glass Pane", "", "default:glass", "_natural")
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pane("glass", "Glass Pane Red", "", "default:glass_red", "_red")
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pane("glass", "Glass Pane Green", "", "default:glass_green", "_green")
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pane("glass", "Glass Pane Blue", "", "default:glass_blue", "_blue")
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pane("glass", "Glass Pane Light Blue", "", "default:glass_light_blue", "_light_blue")
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pane("glass", "Glass Pane Black", "", "default:glass_black", "_black")
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pane("glass", "Glass Pane White", "", "default:glass_white", "_white")
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pane("glass", "Glass Pane Yellow", "", "default:glass_yellow", "_yellow")
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pane("glass", "Glass Pane Brown", "", "default:glass_brown", "_brown")
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pane("glass", "Glass Pane Orange", "", "default:glass_orange", "_orange")
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pane("glass", "Glass Pane Pink", "", "default:glass_pink", "_pink")
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pane("glass", "Glass Pane Gray", "", "default:glass_gray", "_gray")
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pane("glass", "Glass Pane Lime", "", "default:glass_lime", "_lime")
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pane("glass", "Glass Pane Silver", "", "default:glass_silver", "_silver")
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pane("glass", "Glass Pane Magenta", "", "default:glass_magenta", "_magenta")
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pane("glass", "Glass Pane Purple", "", "default:glass_purple", "_purple")
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-- Iron
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pane("iron", "Iron Bars", "xpanes:pane_iron", "default:steel_ingot", "")
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