forked from Mineclonia/Mineclonia
Merge pull request 'mcl_explosions: Adjust explosion entity damage hitbox' (#62) from mcl_explosions2 into master
Reviewed-on: Mineclonia/Mineclonia#62 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
f3b0285347
|
@ -251,12 +251,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
|||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x1 = collisionbox[1]
|
||||
local y1 = collisionbox[2]
|
||||
local z1 = collisionbox[3]
|
||||
local x2 = collisionbox[4]
|
||||
local y2 = collisionbox[5]
|
||||
local z2 = collisionbox[6]
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
|
Loading…
Reference in New Issue