forked from Mineclonia/Mineclonia
Remove some no-longer missing engine features
This commit is contained in:
parent
e77c5a3562
commit
e26f03f37e
|
@ -8,8 +8,6 @@ For these features, no easy Lua workaround could be found.
|
|||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- Allow **much** faster liquid flowing ([#2810](https://github.com/minetest/minetest/issues/2810))
|
||||
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
|
@ -21,7 +19,6 @@ For these features, no easy Lua workaround could be found.
|
|||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- **Much** more informative item tooltips
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Required for large chests
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
@ -39,8 +36,5 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos
|
|||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
|
||||
#### Crafting
|
||||
- Require tools to be intact in crafting
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
||||
|
|
Loading…
Reference in New Issue